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[img[images/main/banner1.png]]
@@color:red;Current Build: 0.1, End day is 60.@@
Welcome to Becoming.
This story has many paths and many outcomes so choose wisely. Remember to save your progress along the way as the back function has been disabled.
In this story you have the opportunity to become a hero but what kind of hero and how the people around you react to you will be based on the decisions you make.
Relationships with your friends can go up and go down based on your actions throughout the game. Romancing your friends and other characters are available and those interactions are detailed. So this game is for players @@color:red;ages 18+@@.
Follow the progress of the game and any other news through our social media accounts.
<a href=http://facebook.com/ target=”_blank”> [img[images/main/face.png]]</a><a href=http://twitter.com/ target=”_blank”> [img[images/main/twit.png]]</a><a href=http://instagram.com/ target=”_blank”> [img[images/main/insta.png]]</a>
Also, if you like to write and would like to contribute to the game we would like to colaberate with you. If you would like to learn more click the link below.
<a href=http://neocities.org/ target=”_blank”> [img[images/main/pen.png]]</a>
<hr>
By clicking the following link you are confirming you are at least @@color:red;18@@ years old.
Select the names of your characters on the [[next page|Name]].
<hr>
One more thing! If you found a bug please send us a report using the following link. <a href=http://neocities.org/ target=”_blank”>[img[images/main/bug.png]]</a>. It helps us improve your experience. <<set $savegame to true>><<set $restartgame to true>>
<<set $transform to false>><<set $costume to false>>
<<set $player to true>>
<<set $relationships to true>>
<<set $day to 1>>
<<set $dday to 1>>
<<set $energy to 20>>
<<set $cash to 500>>
- Skill Related
<<set $stock to 0>>
<<set $knowledge to 0>><<set $webphyapp to 0>><<set $webliving to 0>><<set $websocial to 0>>
<<set $knowledgeperc to 0>><<set $webphyappperc to 0>><<set $weblivingperc to 0>><<set $weblivingperc to 0>><<set $websocialperc to 0>><<set $workingperc to 40>><<set $fightingperc to 0>><<set $fitnessperc to 0>>
<<set $workinglevel to 0>><<set $fitnesslevel to 0>><<set $knowledgelevel to 0>><<set $webphyapplevel to 0>><<set $weblivinglevel to 0>><<set $websociallevel to 0>><<set $fightinglevel to 0>>
<<set $fitness to 0>>
<<set $fighting to 0>>
<<set $stockknow to 0>>
<<set $workDAILY to false>>
<<set $workSKILL to 40>>
<<set $laptop to true>>
<<set $freelance to false>>
<<set $gamingPC to false>>
- Apartment Related
<<set $rentprice to 1700>>
<<set $beginapartment to true>>
<<set $rentdue to false>>
<<set $event to false>>
<<set $laptop to false>>
<<set $bigscreen to false>>
<<set $netflix to false>>
<<set $bed to false>>
<<set $grocery to false>>
<<set $grocerymon to 300>><<set $grodue to false>><<set $gropaid to true>>
<<set $headline to "Welcome to Becoming! Look here for important messages.">>
<<set $cellphone to true>>
- Activity Related
<<set $hockey to false>><<set $baseball to true>><<set $football to false>>
<<set $yoga to true>><<set $run to true>><<set $activity1 to false>><<set $activity2 to false>>
<<set $movie to true>><<set $resturant to true>><<set $bar to true>><<set $club to true>><<set $vg to true>><<set $bowling to true>><<set $park to true>>
<<set $hockey1 to true>><<set $football1 to true>><<set $baseball1 to true>>
<<set $roommate to true>>
<<set $quickie to true>>
<<set $wantengage to true>>
- Karaoke Related
<<set $heads to false>><<set $tails to false>>
<<set $karaoke to false>>
<<set $nokaraoke to false>>
<<set $tdkaraoke to false>>
<<set $mbffkaraokesing to true>><<set $youkaraokesing to false>><<set $fbffkaraokesing to false>>
<<set $mbffkaraokeselect to false>><<set $fbffkaraokeselect to false>><<set $youkaraokeselect to false>>
<<set $mbffkaraoke to true>><<set $fbffkaraoke to false>><<set $youkaraoke to false>>
- - You Sing
<<set $yousong1 to false>><<set $yousong2 to false>><<set $yousong3 to false>><<set $yousong4 to false>><<set $yousong5 to false>>
<<set $yousong6 to false>><<set $yousong7 to false>><<set $yousong8 to false>>
<<set $yousong9 to false>><<set $yousong10 to false>><<set $yousong11 to false>>
<<set $yousong12 to false>><<set $yousong13 to false>><<set $yousong14 to false>>
- - Fbff Sing
<<set $fbffsong1 to false>><<set $fbffsong2 to false>><<set $fbffsong3 to false>><<set $fbffsong4 to false>><<set $fbffsong5 to false>><<set $fbffsong6 to false>><<set $fbffsong7 to false>><<set $fbffsong8 to false>><<set $fbffsong9 to false>><<set $fbffsong10 to false>><<set $fbffsong11 to false>><<set $fbffsong12 to false>><<set $fbffsong13 to false>><<set $fbffsong14 to false>>
- - Mbff sing
<<set $mbffsong1 to false>><<set $mbffsong2 to false>><<set $mbffsong3 to false>><<set $mbffsong4 to false>><<set $mbffsong5 to false>><<set $mbffsong6 to false>><<set $mbffsong7 to false>><<set $mbffsong8 to false>><<set $mbffsong9 to false>><<set $mbffsong10 to false>><<set $mbffsong11 to false>><<set $mbffsong12 to false>><<set $mbffsong13 to false>><<set $mbffsong14 to false>>
- Work Related
<<set $freeW1 to false>><<set $freeW2 to false>><<set $freeW3 to false>><<set $freeW4 to false>><<set $freeW5 to false>>
- Map Related
<<set $Amap to false>>
<<set $Omap to false>>
<<set $Lmap to false>>
<<set $Mmap to false>>
<<set $super to false>>
<<set $RSmapkey to false>>
<<set $MBFFmap to false>>
<<set $FBFFmap to false>>
<<set $oldGFmap to false>>
<<set $FOYmap to false>>
<<set $LIVmap to false>>
<<set $KITmap to false>>
<<set $BEDmap to false>>
<<set $mBEDmap to false>>
<<set $fBEDmap to false>>
- Character Related Code
- - mbff
<<set $mbffname to true>>
<<set $Rmbff to 50>>
<<set $norelmbff to false>>
<<set $sexmbff to false>>
<<set $CELLmbff to false>>
<<set $mbff_living to true>>
<<set $mbffknowisSG to false>>
<<set $mbffknowisMain to true>>
<<set $GFofmbff to false>>
<<set $timewithmbff to false>>
<<set $PLAYNOmbff to false>>
<<set $Lmbff to true>>
<<set $NOSTmbff to false>>
<<set $STmbff to false>>
<<set $LOVmbff to false>>
- - fbff
<<set $Rfbff to 50>>
<<set $norelfbff to false>>
<<set $sexfbff to false>>
<<set $CELLfbff to false>>
<<set $fbff_living to true>>
<<set $fbffknowisSG to false>>
<<set $fbffknowisMain to true>>
<<set $GFoffbff to false>>
<<set $timewithfbff to false>>
<<set $Lfbff to true>>
<<set $NOSTfbff to false>>
<<set $STfbff to false>>
<<set $LOVfbff to false>>
- - oldGF
<<set $RoldGF to 80>>
<<set $noreloldGF to false>>
<<set $sexoldGF to false>>
<<set $CELLoldGF to false>>
<<set $oldGF_living to true>>
<<set $oldGFknowisSG to false>>
<<set $oldGFknowisMain to true>>
<<set $timewitholdGF to false>>
<<set $bfofoldGF to true>>
<<set $LoldGF to true>>
<<set $OLDNAMEoldGF to true>>
<<set $NOSToldGF to false>>
<<set $SToldGF to false>>
<<set $LOVoldGF to true>>
- - Walter
<<set $Mwalter to false>>
<<set $dailyWALTER to false>>
<<set $Rwalter to 0>>
<<set $CNwalter to false>>
<<set $Lwalter to true>>
<<set $OLDNAMEwalter to true>>
<<set $NOSTwalter to false>>
<<set $STwalter to false>>
<<set $LOVwalter to false>>
<<set $OVR40walter to false>>
<<set $OVR60walter to false>>
<<set $OVR80walter to false>>
<<set $OVR100walter to false>>
<<set $CELLwalter to false>>
- - Heather
<<set $Mheather to false>>
<<set $dailyHEATHER to false>>
<<set $Rheather to 0>>
<<set $CNheather to false>>
<<set $Lheather to true>>
<<set $NOSTheather to false>>
<<set $STheather to false>>
<<set $LOVheather to false>>
<<set $OLDNAMEheather to false>>
<<set $CELLheather to false>>
<<set $Motherguys to false>>
- - Pete
<<set $Mpeter to false>>
<<set $dailyPETER to false>>
<<set $Rpeter to 0>>
<<set $CNpeter to false>>
<<set $Lpeter to true>>
<<set $OLDNAMEpeter to false>>
<<set $NOSTpeter to false>>
<<set $STpeter to false>>
<<set $LOVpeter to false>>
<<set $CELLpeter to false>>
- - Mike
<<set $Mmike to false>>
<<set $dailyMIKE to false>>
<<set $Rmike to 0>>
<<set $CNmike to false>>
<<set $Lmike to true>>
<<set $OLDNAMEmike to false>>
<<set $NOSTmike to false>>
<<set $STmike to false>>
<<set $LOVmike to false>>
<<set $CELLmike to false>>
- - Character Information Checks
<<set $OVR40heather to false>>
<<set $OVR40peter to false>>
<<set $OVR40mike to false>>
<<set $OVR60heather to false>>
<<set $OVR60peter to false>>
<<set $OVR60mike to false>>
<<set $OVR80heather to false>>
<<set $OVR80peter to false>>
<<set $OVR80mike to false>>
<<set $OVR100heather to false>>
<<set $OVR100peter to false>>
<<set $OVR100mike to false>>
- Other
<<set $ITEM0001 to false>><<set $ITEM0002 to false>><<set $ITEM0003 to false>>
- Relationship Decay
<<set $TEXToldGFD1 to false>>
<<set $TEXToldGFD2 to false>>
<<set $TEXToldGFD3 to false>>
<<set $TEXTwalterD1 to false>>
<<set $TEXTwalterD2 to false>>
<<set $TEXTwalterD3 to false>>
<<set $TEXTwalterD4 to false>>
<<set $TEXTwalterD5 to false>>
<<set $TEXTwalterD6 to false>>
<<set $TEXTwalterD7 to false>>
<<set $TEXTheatherD1 to false>>
<<set $TEXTheatherD2 to false>>
<<set $TEXTheatherD3 to false>>
<<set $TEXTheatherD4 to false>>
<<set $TEXTheatherD5 to false>>
<<set $TEXTheatherD6 to false>>
<<set $TEXTheatherD7 to false>>
<<set $TEXTpeterD1 to false>>
<<set $TEXTpeterD2 to false>>
<<set $TEXTpeterD3 to false>>
<<set $TEXTpeterD4 to false>>
<<set $TEXTpeterD5 to false>>
<<set $TEXTpeterD6 to false>>
<<set $TEXTpeterD7 to false>>
<<set $TEXTmikeD1 to false>>
<<set $TEXTmikeD2 to false>>
<<set $TEXTmikeD3 to false>>
<<set $TEXTmikeD4 to false>>
<<set $TEXTmikeD5 to false>>
<<set $TEXTmikeD6 to false>>
<<set $TEXTmikeD7 to false>>
<<if $story is true>><<if $day == 1>>Day $dday, Sunday<<elseif $day == 2>>Day $dday, Monday<<elseif $day == 3>>Day $dday, Tuesday<<elseif $day == 4>>Day $dday, Wednesday<<elseif $day == 5>>Day $dday, Thursday<<elseif $day == 6>>Day $dday, Friday<<elseif $day == 7>>Day $dday, Saturday<</if>><<if $costume is false>>
Energy: $energy/<<if $bed is true>>30<<else>>20<</if>><</if>><<if $costume is true>>
Energy: $energy/$superenergy<</if>>
Cash: $cash
<<if $stock >=1>>Stocks: $stock<</if>>
<<nobr>>
<<if $costume is true>><font size='6'><center>Supergirl</center></font><</if>>
<<if $wearcivil is true>>$civoutfit<</if>>
<<if $wearworkout is true>>$workoutfit<</if>>
<<if $wearsuper is true>>$cape<</if>>
<<if $wearformal is true>>$formaloutfit<</if>>
<</nobr>>
<</if>>
<<if $event is false>><<if $story is true>>
<<link 'YOU'>><<script>>Dialog.setup('','character');Dialog.wiki('$PROyou');Dialog.open();<</script>><</link>>
<<link 'NOTES'>><<script>>Dialog.setup('','character');Dialog.wiki('$GAMEnotes');Dialog.open();<</script>><</link>>
<<link 'BUG REPORT'>><<script>>Dialog.setup('','character');Dialog.wiki('$BUGreport');Dialog.open();<</script>><</link>>
[[DISCORD|https://discord.com/channels/1022723227572776970/1022723676686258188]]
<<link 'CREDITS'>><<script>>Dialog.setup('','character');Dialog.wiki('$GAMEcredits');Dialog.open();<</script>><</link>><</if>>
<<if $savegame is true>><<run $("#menu-item-saves").show()>><</if>>
<<if $restartgame is true>><<run $("#menu-item-restart").show()>><</if>>
<</if>>Before you can start the story please enter the name of your character. <<nobr>><style>
table, td {
border:0px solid black;
}
</style><</nobr>>
<body>
<table><tr>
<td>You will be playing a male character.
[img[images/characters/You-1.jpg]]
<<textbox "$oldname" "John" autofocus>></td>
<td>Name your Girlfriend
[img[images/characters/oldGF-4.jpg]]
<<textbox "$oldGF" "Sharon" autofocus>></td>
</tr></table>
<table><tr>
<td>Name your male best friend
[img[images/characters/mbff-1.jpg]]
<<textbox "$mbff" "Matt" autofocus>></td>
<td>Name your female best friend
[img[images/characters/fbff-1.png]]
<<textbox "$fbff" "Emma" autofocus>></td>
<br></tr>
</table>
</body>
With that set lets begin your [[story|Introduction]].<<nobr>>
<</nobr>>
[img[images/main/nyc.gif]]
Welcome once again to Becoming, @@color:orange;$oldname@@.
In this story you share an apartment with your two best friends, @@color:red;$mbff@@ and @@color:green;$fbff@@. And a budding relationship with your girlfriend, @@color:lightblue;$oldGF@@.
This story takes place in the bustling metropolis of New York City. You and your two best friends started a small web development firm with the backing of your slightly wealthy friend @@color:red;$mbff@@.
Let’s start your story. It’s time to go to your [[apartment|OpenTrig]].
<<set $story to true>> Turns the Left menu on
<<set $rightbar to true>> Turns the Right menu on
<<set $apartment1 to true>>
<<set $civoutfit to "[img[images/clothes/outfit1.png]]">>
<<set $workoutfit to "[img[images/clothes/workoutfit1.jpg]]">>
<<set $formaloutfit to "[img[images/clothes/outfit2.png]]">>
<<set $wearcivil to true>><<set $wearworkout to false>><<set $wearsuper to false>><<set $wearformal to false>>
<<goto peopleINT>><<nobr>><img src="images\housing\apartment1-3.png" usemap="#apartment1"><map name="apartment1">
<<if $energy >=2>><area shape="poly" alt="" title="Kitchen" coords="154,222,302,218,303,328,155,328" data-passage="kitchen1"><</if>>
<<if $energy >=2>><area shape="poly" alt="" title="Living Room" coords="164,49,296,48,294,189,166,186" data-passage="livingroom1"><</if>>
<area shape="poly" alt="Your Room" title="" coords="329,36,452,33,455,136,334,135" data-passage="bedroom1">
</map><</nobr>>
This is the Foyer, your overview of your apartment. From here you can choose where to go.
Click the areas you want to go above, as long as you have the energy and access.
As long as you have the energy the below activities are available.
Talking Text; YOU: @@color:orange;Orange@@, $mbff: @@color:red;Red@@, $fbff: @@color:green;Green@@
Every 30 days the following needs to be paid;<<nobr>><br>
* Rent + Utilities, currently is $@@color:pink;$rentprice@@<br>
<<if $grocery is false>>* Groceries, you will need to pay $fbff $@@color:pink;300@@<br><<else>>* Groceries, you have paid your share for the month.<br><</if>>
<<if $netflix is true>>* Netflix, $@@color:pink;10@@<br><</if>><</nobr>>
<<nobr>>@@color:red;$headline@@
<<if $energy <=5 and $karaoke is true and $tdkaraoke is false>><br>It's Karaoke Night!! Are you going? [[Yes|karaokebefore]] or [[No|karaokedecline]]<</if>><<if $energy <=5 and $karaoke is true and $tdkaraoke is true>>It's Karaoke Night!! Are you go to go? [[Yes|karaokebefore]] or [[No|karaokedecline]] (if you decline this will be the last time you'll be invited to this event.)<</if>>
<</nobr>>
''Chat or Spend Time With Friends''
<<if $energy >=5>><<if $cellphone is true>> [img[images/objects/cellYES.png][ChatSpend0]]<<else>> [img[images/objects/cellNO.png]] @@color:red;You'll need to purchase a cellphone from the mall<</if>><<else>>- @@color:red;You don't have enought energy for this@@<</if>>
''Outside''
<<if $energy >=2>>[img[images/objects/map1.png][map0]]<<else>>[img[images/objects/map1.png]] @@color:red;(Insufficient Energy)@@<</if>>
- <<if $run is true>><<if $energy >=4>>@@color:green;Go for a Run is available@@<<else>>Go for a Run is not available: @@color:red;(insufficient energy)@@<</if>><</if>><<if $run is false>>You've already went for a run today.<</if>>
''Training''
Your building has its own gym, and a neighbor of yours hosts a yoga class.
<<if $energy >=4>>[img[images/objects/gym1.png][gym0]]<<else>>[img[images/objects/gym1.png]] @@color:red;(Insufficient Energy)@@<</if>>
<<if $yoga is true>><<if $energy >=4>>[img[images/objects/yoga1.png][yoga0]]<<else>>[img[images/objects/yoga1.png]] @@color:red;(Insufficient Energy)@@<</if>><</if>><<if $yoga is false>>[img[images/objects/yoga1.png]] You've already attended the yoga class for the day.<</if>>
<<nobr>>
<<set $RSmapkey to true>>
<<set $FOYmap to true>>
<<set $BEDmap to false>>
<<set $LIVmap to false>>
<<set $KITmap to false>>
<<set $Amap to true>>
<<set $Omap to false>>
<<set $Mmap to false>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.<img src="images\housing\apartment1-3.png" usemap="#apartment1"><map name="apartment1">
<area shape="poly" alt="Foyer" title="Foyer" coords="11,224,153,223,153,327,4,329" data-passage="Apartment1">
<<if $energy>=2>><area shape="poly" alt="Kitchen" title="Kitchen" coords="154,222,302,218,303,328,155,328" data-passage="kitchen1"><</if>>
<area shape="poly" alt="Your Room" title="Your Room" coords="329,36,452,33,455,136,334,135" data-passage="bedroom1">
</map>
[img[images/housing/livingroom.jpg]]
<<set $randomnumber to random(0, 3)>>
<<if $randomnumber is 0>>$LIVtext0<</if>>
<<if $randomnumber is 1>>$LIVtext1<</if>>
<<if $randomnumber is 2>>$LIVtext2<</if>>
<<if $randomnumber is 3>>$LIVtext3<</if>>
<<nobr>>
<<set $FOYmap to false>><<set $LIVmap to true>><<set $KITmap to false>><<set $BEDmap to false>>
<</nobr>><img src="images\housing\apartment1-3.png" usemap="#apartment1"><map name="apartment1">
<area shape="poly" alt="Foyer" title="Foyer" coords="11,224,153,223,153,327,4,329" data-passage="Apartment1">
<<if $energy>=2>><area shape="poly" alt="Living Room" title="Living Room" coords="164,49,296,48,294,189,166,186" data-passage="livingroom1"><</if>>
<area shape="poly" alt="Your Room" title="Your Room" coords="329,36,452,33,455,136,334,135" data-passage="bedroom1">
</map>
[img[images/housing/kitchen.jpg]]
<<set $randomnumber to random(0, 3)>>
<<if $randomnumber is 0>>$KITtext0<</if>>
<<if $randomnumber is 1>>$KITtext1<</if>>
<<if $randomnumber is 2>>$KITtext2<</if>>
<<if $randomnumber is 3>>$KITtext3<</if>>
<<nobr>>
<<set $FOYmap to false>><<set $LIVmap to false>><<set $KITmap to true>><<set $BEDmap to false>>
<</nobr>><<nobr>><<set $RSmapkey to true>><<set $FOYmap to false>>
<<if $Amap is true>><img src="images\maps\base0.png" usemap="#Amap"><map name="Amap">
<area shape="circle" alt="Home" title="Head back Inside" coords="612,279,21" data-passage="Apartment1">
<area shape="circle" alt="Office" title="Go to Work" coords="597,387,22" data-passage="beforeAtoO">
<<if $run is true and $energy >=4>><area shape="circle" alt="Run" title="Go for a Run" coords="522,164,21" data-passage="beforeAtoR"><</if>>
<area shape="circle" alt="Mall" title="Go Shopping" coords="543,273,21" data-passage="beforeAtoM">
</map><</if>>
<<if $Omap is true>><img src="images\maps\base0.png" usemap="#Omap"><map name="Omap">
<area shape="circle" alt="Home" title="Go Home" coords="612,279,21" data-passage="beforeOtoA">
<area shape="circle" alt="Office" title="Head back Inside" coords="597,387,22" data-passage="clientweb">
<area shape="circle" alt="Mall" title="Go Shopping" coords="543,273,21" data-passage="beforeOtoM">
</map><</if>>
<<if $Mmap is true>><img src="images\maps\base0.png" usemap="#Mmap"><map name="Mmap">
<area shape="circle" alt="Home" title="Go Home" coords="612,279,21" data-passage="beforeMtoA">
<area shape="circle" alt="Office" title="Go to Work" coords="597,387,22" data-passage="beforeMtoO">
<area shape="circle" alt="Mall" title="Go back Inside" coords="543,273,21" data-passage="mall1">
</map><</if>>
<br>
<<if $Amap is true and $RSmapkey is true>>
''Available Destinations:''<br>
Your Apartment: @@color:green;Yes@@<br>
<<if $energy >=2>>The Office: @@color:green;Yes@@<br><<else>>The Office: @@color:red;No@@<br><</if>>
The Mall: @@color:green;Yes@@<br>
<<if $run is true and $energy >=4>>Go for a Run in the park: @@color:green;Yes@@<br><<else>>Go for a Run in the park: @@color:red;No@@<br><</if>>
<</if>>
<<if $Omap is true and $RSmapkey is true>>
''Available Destinations:''<br>
Your Apartment: @@color:green;Yes@@<br>
<<if $energy >=2>>The Office: @@color:green;Yes@@<br><<else>>The Office: @@color:red;No@@<br><</if>>
The Mall: @@color:green;Yes@@<br>
Go for a Run in the park: @@color:red;Change at your apartment to run@@<br>
<</if>>
<<if $Mmap is true and $RSmapkey is true>>
''Available Destinations:''<br>
Your Apartment: @@color:green;Yes@@<br>
<<if $energy >=2>>The Office: @@color:green;Yes@@<br><<else>>The Office: @@color:red;No@@<br><</if>>
The Mall: @@color:green;Yes@@<br>
Go for a Run in the park: @@color:red;Change at your apartment to run@@<br>
<</if>>
<</nobr>><<if $transform is false>>[img[images/characters/You.jpg]]
<<nobr>>Your name is $oldname. You were born and raised in a small town in the state of Virginia. Your father is an accountant for a small business and your mother is a nurse for a local private practice doctor. You are the second youngest of six, four girls and one boy. As one of the middle children you kept to yourself. You didn’t get involved with any activities at school as you just went to class and hung out with your small group of friends.<br><br>
After high school you were accepted to Virginia Tech and that was where you meet $mbff and $fbff. During your time at Tech you and your friends came up with the idea to start your own business after college. With the backing of your semi-wealthy friend your business was created in your dorm room.<br><br>
<<nobr>><<if $bfofoldGF is true>>You are the boyfriend of $oldGF.<<else>>You currently don’t have a significant other.<</if>><br><br><<back "Back">><</nobr>><</nobr>>
<<else>><<nobr>><<if $costume is true>>[img[images/supergirl/Kara.jpg]]<</if>>[img[images/supergirl/kara2.jpg]]<br><br>Your name is $name. You were born and raised in a small town in the state of Virginia. Your father is an accountant for a small business and your mother is a nurse for a local private practice doctor. You are the second youngest of six, four girls and one boy. As one of the middle children you kept to yourself. You didn’t get involved with any activities at school as you just went to class and hung out with your small group of friends.<br><br>
After high school you were accepted to Virginia Tech and that was where you meet $mbff and $fbff. During your time at Tech you and your friends came up with the idea to start your own business after college. With the backing of your semi-wealth friend your business was created in your dorm room.<br><br>
After a fateful camping trip you and your friends discovered a crashed meteor. After touching the meteor your life changed dramatically. <<if $playerCostume is true>>After learning the true nature of the change you have taken up the mantle of a protector of Earth. <<if $dday >=27 and $reveal is true>>The media has dubbed you <b>Supergirl</b>.<</if>><</if>><br><br><<if $dday >=29>>Sexual Attraction:<br><<if $attractmale is true>> You are attracted to males.<</if>><<if $attractfemale is true>> You are attracted to females.<</if>><<if $attractboth is true>> You are attracted to both male and females.<</if>><<if $attractnone is true>> You don't find males or females attractive.<</if>><br><</if>>
<<nobr>><<if $relmbff is true>>You are $mbff’s girlfriend.<<elseif $relfbff is true>>You are $fbff’s girlfriend>><<else>>You currently don’t have a significant other.<</if>><br><br><<if $dday >=31>>People who know you are Supergirl:<br>- $mbff and $fbff<br>- Kal (Superman)<br><<if $Mwonderwoman is true>>- Diana (Wonder Woman)<br><</if>><<if $partruth is true>>- Your Parents<br><</if>><<if $Malex is true>>- Your sister Alex<br><</if>><</if>><br><<back "Back">><</nobr>><</nobr>><</if>><img src="images\housing\apartment1-3.png" usemap="#apartment1"><map name="apartment1">
<<if $energy>=2>><area shape="poly" alt="Foyer" title="Foyer" coords="11,224,153,223,153,327,4,329" data-passage="Apartment1"><</if>>
<<if $energy>=2>><area shape="poly" alt="Kitchen" title="Kitchen" coords="154,222,302,218,303,328,155,328" data-passage="kitchen1"><</if>>
<<if $energy>=2>><area shape="poly" alt="Living Room" title="Living Room" coords="164,49,296,48,294,189,166,186" data-passage="livingroom1"><</if>>
</map>
[img[images/housing/bedroom.jpg]]
This is your humble bedroom. Where you have your bed, desk with gaming computer and a closet.
Gaming Computer
- <<if $energy >=5>><<if $workDAILY is true>>Do some freelance [[work|freelance1]].<<else>>Do some freelance work. @@color:red;You need to go to work first before doing freelance work.@@<</if>><<else>>Do some freelance work. @@color:red;You don't have enough energy to do this.@@<</if>>
- <<if $energy >=1>>Kill time and relax by playing some [[games|gamingpc1]].<<else>>Kill time and relax by playing some games. @@color:red;You don't have enough energy to do this.@@<</if>>
Bed
- <<if $energy <=5>>After a long day you crawl into your bed and fall fast [[asleep|sleep2]].<<else>>You have too much energy to sleep right now.<</if>>
Closet
- You use it for storage more then for clothes.
<<nobr>>
<<set $FOYmap to false>><<set $LIVmap to false>><<set $KITmap to false>><<set $BEDmap to true>>
<</nobr>>
Double-click this passage to edit it.Double-click this passage to edit it.<<if $rightbar is true>>
''Skills''
Work: $workSKILL
Fitness: $fitnesslevel <<if $fitness<=1000>><span style="font-size: 80%">- $fitnessperc% completed</span><</if>>
Fighting: $fightinglevel <<if $fighting<=1000>><span style="font-size: 80%">- $fightingperc% completed</span><</if>>
<<nobr>><<if $costume is true>>
''Powers''<br>
<<link 'Flight'>>: $LEVELflight<<script>>Dialog.setup('Flying Ability','powers');Dialog.wiki('$PROfly');Dialog.open();<</script>><</link>><<if $flight<=1000>><span style="font-size: 80%">- $flightperc% completed</span><</if>><br>
<<if $LEARNheat is true>><<link 'Heat'>>: $LEVELheat<<script>>Dialog.setup('Heat Vision','powers');Dialog.wiki('$PROheat');Dialog.open();<</script>><</link>><<if $heat<=1000>><span style="font-size: 80%">- $heatperc% completed</span><</if>><br><</if>>
<<if $LEARNice is true>><<link 'Ice'>>: $LEVELice<<script>>Dialog.setup('Ice Breath','powers');Dialog.wiki('$PROice');Dialog.open();<</script>><</link>><<if $ice<=1000>><span style="font-size: 80%">- $iceperc% completed</span><</if>><br><</if>>
<<if $LEARNwind is true>><<link 'Wind'>>: $LEVELwind<<script>>Dialog.setup('Wind Breath','powers');Dialog.wiki('$PROwind');Dialog.open();<</script>><</link>><<if $wind<=1000>><span style="font-size: 80%">- $windperc% completed</span><</if>><</if>>
<<if $LEARNhearing is true>><<link 'Hearing'>>: $LEVELhearing<<script>>Dialog.setup('Super Hearing','powers');Dialog.wiki('$PROhearing');Dialog.open();<</script>><</link>><<if $hearing<=1000>><span style="font-size: 80%">- $hearingperc% completed</span><</if>><</if>>
<<if $LEARNstrength is true>><<link 'Strength'>>: $LEVELstrength<<script>>Dialog.setup('Super Strength','powers');Dialog.wiki('$PROstrength');Dialog.open();<</script>><</link>><<if $strength<=1000>><span style="font-size: 80%">- $strengthperc% completed</span><</if>><</if>>
<<if $LEARNspeed is true>><<link 'Speed'>>: $LEVELspeed<<script>>Dialog.setup('Super Speed','powers');Dialog.wiki('$PROspeed');Dialog.open();<</script>><</link>><<if $speed<=1000>><span style="font-size: 80%">- $speedperc% completed</span><</if>><</if>>
<<if $LEARNxray is true>><<link 'X-Ray'>>: $LEVELxray<<script>>Dialog.setup('X-Ray Vision','powers');Dialog.wiki('$PROxray');Dialog.open();<</script>><</link>><<if $xray<=1000>><span style="font-size: 80%">- $xrayperc% completed</span><</if>><</if>>
<<if $LEARNenhanced is true>><<link 'Enhanced Vision'>>: $LEVELenhanced<<script>>Dialog.setup('Enhanced Vision','powers');Dialog.wiki('$PROenhanced');Dialog.open();<</script>><</link>><<if $enhanced<=1000>><span style="font-size: 80%">- $enhancedperc% completed</span><</if>><</if>>
<<if $LEARNendurance is true>><<link 'Endurance'>>: $LEVELendurance<<script>>Dialog.setup('Super Endurance','powers');Dialog.wiki('$PROendurance');Dialog.open();<</script>><</link>><<if $endurance<=1000>><span style="font-size: 80%">- $enduranceperc% completed</span><</if>><</if>><br>
<<if $imagerenown is true>>''Image''<br>
<<script>>Dialog.setup('Renown','powers');Dialog.wiki('$PROrenown');Dialog.open();<</script>><</link>>
<</if>><</if>><br>
<<if $wtpercentRH is true>>Watchtower Completion %<br>$wtpercent%<</if>><</nobr>><</if>>
<<nobr>>
<<if $FOYmap is true and $RSmapkey is true>>
''Apartment''<br>
Foyer: @@color:green;Here@@<br>
Living Room: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Kitchen: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Your Bedroom: @@color:green;Available@@<br>
$fbff Bedroom: @@color:red;Locked@@<br>
$mbff Bedroom: @@color:red;Locked@@<br><</if>>
<<if $BEDmap is true and $RSmapkey is true>>
''Apartment''<br>
Foyer: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Living Room: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Kitchen: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Your Bedroom: @@color:green;Here@@<br>
$fbff Bedroom: @@color:red;Locked@@<br>
$mbff Bedroom: @@color:red;Locked@@<br><</if>>
<<if $LIVmap is true and $RSmapkey is true>>
''Apartment''<br>
Foyer: @@color:green;Available@@<br>
Living Room: @@color:green;Here@@<br>
Kitchen: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Your Bedroom: @@color:green;Available@@<br>
$fbff Bedroom: @@color:red;Locked@@<br>
$mbff Bedroom: @@color:red;Locked@@<br><</if>>
<<if $KITmap is true and $RSmapkey is true>>
''Apartment''<br>
Foyer: @@color:green;Available@@<br>
Living Room: <<if $energy >=2>>@@color:green;Available@@<<else>>@@color:red;Need Energy@@<</if>><br>
Kitchen: @@color:green;Available@@<br>
Your Bedroom: @@color:green;Here@@<br>
$fbff Bedroom: @@color:red;Locked@@<br>
$mbff Bedroom: @@color:red;Locked@@<br><</if>>
<</nobr>>
<<nobr>><<if $rightbar is true>>
''Characters''<br>
Name - Relationship<br>
@@color:green;''Friends and Family''@@<br>
<<link "$mbff">><<script>>Dialog.setup("", "character");Dialog.wiki("$PROmbff");Dialog.open();<</script>><</link>> - $Rmbff<br>
<<link '$fbff'>><<script>>Dialog.setup('', 'character');Dialog.wiki('$PROfbff');Dialog.open();<</script>><</link>> - $Rfbff<br>
<<link '$oldGF'>><<script>>Dialog.setup('', 'character');Dialog.wiki('$PROoldGF');Dialog.open();<</script>><</link>> - $RoldGF<br>
<<if $Mwalter is true and $Rwalter >=40>><<link 'Walter'>><<script>>Dialog.setup('Walter Potter', 'character');Dialog.wiki('$PROwalter');Dialog.open();<</script>><</link>> - $Rwalter<br><</if>>
<<if $Mheather is true and $Rheather >=40>><<link 'Heather'>><<script>>Dialog.setup('Heather LaFontaine', 'character');Dialog.wiki('$PROheather');Dialog.open();<</script>><</link>> - $Rheather<br><</if>>
<<if $Mpeter is true and $Rpeter >=40>><<link 'Peter'>><<script>>Dialog.setup('Peter Drake', 'character');Dialog.wiki('$PROpeter');Dialog.open();<</script>><</link>> - $Rpeter<br><</if>>
<<if $Mmike is true and $Rmike >=40>><<link 'Mike'>><<script>>Dialog.setup('Mike Lee', 'character');Dialog.wiki('$PROmike');Dialog.open();<</script>><</link>> - $Rmike<br><</if>>
''Acquaintances''<br>
<<if $Mwalter is true and $Rwalter <=40>><<link 'Walter'>><<script>>Dialog.setup('Walter Potter', 'character');Dialog.wiki('$PROwalter');Dialog.open();<</script>><</link>> - $Rwalter<br><</if>>
<<if $Mheather is true and $Rheather <=40>><<link 'Heather'>><<script>>Dialog.setup('Heather LaFontaine', 'character');Dialog.wiki('$PROheather');Dialog.open();<</script>><</link>> - $Rheather<br><</if>>
<<if $Mpeter is true and $Rpeter <=40>><<link 'Peter'>><<script>>Dialog.setup('Peter Drake', 'character');Dialog.wiki('$PROpeter');Dialog.open();<</script>><</link>> - $Rpeter<br><</if>>
<<if $Mmike is true and $Rmike <=40>><<link 'Mike'>><<script>>Dialog.setup('Mike Lee', 'character');Dialog.wiki('$PROmike');Dialog.open();<</script>><</link>> - $Rmike<br><</if>>
<</if>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.[img[images/places/sunrise.jpg]]
It's a new day! Rise and shine!
<<timed 3s>><<goto checks1>><</timed>>
<<nobr>>
<<if $day < 7>>
<<set $day += 1>>
<<else>> <<set $day to 1>> <<endif>>
<<set $dday += 1>>
<<if $bed is true>><<set $energy to 30>><<else>><<set $energy to 20>><</if>>
<<set $hockey to false>>
<<set $football to false>>
<<set $baseball1 to true>>
<<set $hockey1 to true>>
<<set $football1 to true>>
<<set $sexoldGF to false>>
<<set $CELLmbff to false>><<set $CELLfbff to false>><<set $CELLoldGF to false>><<set $CELLheather to false>><<set $CELLmike to false>><<set $CELLpeter to false>>
<<set $dailyWALTER to false>><<set $dailyHEATHER to false>><<set $dailyPETER to false>><<set $dailyMIKE to false>>
<<set $STmbff to false>><<set $STfbff to false>><<set $SToldGF to false>><<set $STwalter to false>><<set $STheather to false>><<set $STpeter to false>><<set $STmike to false>>
<<set $freeW1 to false>><<set $freeW2 to false>><<set $freeW3 to false>><<set $freeW4 to false>><<set $freeW5 to false>><<set $workDAILY to false>>
<<set $yoga to true>><<set $run to true>>
<<set $activity1 to false>><<set $activity2 to false>>
<<if $dday ==9>><<set $event to true>><</if>>
<<if $dday ==16>><<set $event to true>><</if>>
<<if $dday ==17>><<set $event to true>><</if>>
<</nobr>><<set $LIVtext0 to "Test">>
<<set $LIVtext1 to "Test1 <<set $Rmbff +=5>>">>
<<set $LIVtext2 to "Test2 <<set $Rfbff +=5>>">>
<<set $LIVtext3 to "Test3 <<set $Rmbff +=5>>">>
<<set $KITtext0 to "Test">>
<<set $KITtext1 to "Test1 <<set $Rfbff +=5>>">>
<<set $KITtext2 to "Test2 <<set $Rmbff +=5>>">>
<<set $KITtext3 to "Test3 <<set $Rfbff +=5>>">>
<<set $GAMEnotes to "Test">>
<<set $GAMEapply to "Test">>
<<set $GAMEcredits to "Test">>
<<set $BUGreport to "Test">>
<<if $dday is 1>><<set $headline to "Welcome to Becoming! Look here for important messages.">><</if>>
<<if $dday is 2>><<set $headline to "">><</if>>
<<goto Apartment1>>[img[images/office.jpg]]
The rented office space is luckly only a few minutes walking distance from your apartment. You cover it in no time.
<<if $workDAILY is false>>Complete your daily [[tasks|dailytasks]]<<else>>You have no tasks left to do today<</if>>
<<nobr>>
<<if $Mwalter is true and $workDAILY is true and $dailyWALTER is false>>With work done [[talk|talkWALTER]] with Walter to see how is doing.<br><</if>>
<<if $Mheather is true and $Rheather <=39 and $dailyHEATHER is false>>Email [[Heather|emailHEATHER]] to see how she is doing.<br><</if>>
<<if $Motherguys is true and $Rpeter <=39 and $dailyPETER is false>>Email [[Peter|emailPETER]] to see how he is doing.<br><</if>>
<<if $Motherguys is true and $Rmike <=39 and $dailyMIKE is false>>Email [[Mike|emailMIKE]] to see how he is doing.<br><</if>>
<</nobr>>
[[Map of City|map0]]
<<nobr>>
<<if $dday >=2 and $dday <=20 and $Mwalter is false>><<goto meetNEWguy>><</if>>
<<if $dday ==12 and $Mheather is false>><<goto meetHEATHER>><</if>>
<<if $dday ==18 and $Motherguys is false>><<goto meetOTHERguys>><</if>>
<</nobr>><<nobr>>
<<set $workDAILY to true>>
<<set $energy -=10>>
<<if $workSKILL <=96>><<set $workSKILL +=4>><</if>>
<<set $freelance to true>>
<</nobr>>
Gif image of task 1
<<timed 3s>>
Gif image of task 2
<</timed>>
<<timed 6s>>
Gif image of task 3
<</timed>>
<<timed 9s>>
Gif image of task 4
<</timed>>
<<timed 12s>>
Earned Today: @@color:green;$250@@<<set $cash +=250>>
<</timed>>
<<timed 15s>>
<<goto work1>>
<</timed>> <<nobr>>
<<set $Mwalter to true>>
<<set $Rwalter to 5>>
<</nobr>>
<<if $dday ==2>>Content about this being Walts first day.<</if>>
<<if $dday >=3>>Content about Walt started recently.<</if>>
Content about meeting Walter for the first time.
[[Continue|work1]]
<<nobr>>
<<set $Mheather to true>>
<<set $heatherYES to true>>
<<set $heatherNO to true>>
<</nobr>>
Content about mbff asking you to help out the accounting office down the hall.
You head down the hall and <span id="enter-link"><<click "enter.">><<replace "#enter-link">>enter.
You are meet by Pine and Pine's secertary Lauren. She tells you to wait until someone comes get you.
You wait in the lobby of their office untill you hear, "$oldname."
You turn to <span id="see-link"><<click "see.">><<replace "#see-link">>see.
[img[images/characters/heather-1.jpg]]
See extends her hand with a smile. "Heather LaFontine, pleased to meet you."
Content
You begin to work
<<if $heatherYES is true>>Do you engage in small <span id="talk-link"><<click "talk.">><<replace "#talk-link">><<set $heatherNO to false>><<set $Rheather to +=10>>talk? You engage in small talk with Heather.
After a while the system is updated and you head back to your office.
[[Continue|work1]]<</replace>><</click>></span><</if>>
<<if $heatherNO is true>>Update the <span id="software-link"><<click "software.">><<replace "#software-link">><<set $heatherYES to false>><<set $Rheather to ==0>>software. You don't spend anytime making small talk with Heather.
After a while the system is updated and you head back to your office.
[[Continue|work1]]<</replace>><</click>></span><</if>>
<</replace>><</click>></span>
<</replace>><</click>></span>
<</replace>><</click>></span><<nobr>>
<<set $Mpete to true>>
<<set $Mmike to true>>
<<set $Motherguys to true>>
<</nobr>>
Content to come. Need to see if Heather code works.
[[Continue|work1]]Below is a list of Friends you can talk/text with or spend time with. You can only do two activities with your friends per day
Checks:
- Cellphone: <<if $cellphone is true and $energy >=2>>@@color:green;Yes@@<<else>>@@color:red;No@@<</if>>
- Activity 1: <<if $activity1 is true and $energy >=5>>@@color:green;Yes@@<<else>>@@color:red;No@@<</if>>
- Activity 2: <<if $activity2 is true and $energy >=5>>@@color:green;Yes@@<<else>>@@color:red;No@@<</if>>
[[Back|Apartment1]]
<table style="width:100%">
<h2>Contact List</h2>
<<nobr>><table>
<<if $CNpeter is true>><tr>
<td>[img[images/characters/peter-cs.jpg]]</td>
<td>Peter <b>Drake</b><br><<if $energy >=2>><<if $CELLpeter is false>>[[Send a Text|TEXTpeter]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rpeter >=40>><<if $energy >=5>><<if $NOSTpeter is false>><<if $STpeter is false>><<if $activity2 is false>>[[See if they want to hang out|5050peter]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr><</if>>
<<if $CNheather is true>><tr>
<td>[img[images/characters/heather-cs.jpg]]</td>
<td>Heather <b>LaFontaine</b><br><<if $energy >=2>><<if $CELLheather is false>>[[Send a Text|TEXTheather]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rheather >=40>><<if $energy >=5>><<if $NOSTheather is false>><<if $STheather is false>><<if $activity2 is false>>[[See if they want to hang out|5050heather]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr><</if>>
<<if $CNmike is true>><tr>
<td>[img[images/characters/mike-cs.jpg]]</td>
<td>Mike <b>Lee</b><br><<if $energy >=2>><<if $CELLmike is false>>[[Send a Text|TEXTmike]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rmike >=40>><<if $energy >=5>><<if $NOSTmike is false>><<if $STmike is false>><<if $activity2 is false>>[[See if they want to hang out|5050mike]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr><</if>>
<tr>
<td>[img[images/characters/mbff-cs.jpg]]</td>
<td>$mbff <b>Paige</b><br><<if $energy >=2>><<if $CELLmbff is false>>[[Send a Text|TEXTmbff]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rmbff >=40>><<if $energy >=5>><<if $NOSTmbff is false>><<if $STmbff is false>><<if $activity2 is false>>[[See if they want to hang out|5050mbff]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr>
<<if $CNwalter is true>><tr>
<td>[img[images/characters/walter-cs.jpg]]</td>
<td>Walter <b>Potter</b><br><<if $energy >=2>><<if $CELLwalter is false>>[[Send a Text|TEXTwalter]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rwalter >=40>><<if $energy >=5>><<if $NOSTwalter is false>><<if $STwalter is false>><<if $activity2 is false>>[[See if they want to hang out|5050walter]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr><</if>>
<tr>
<td>[img[images/characters/fbff-cs.jpg]]</td>
<td>$fbff <b>Weaver</b><br><<if $energy >=2>><<if $CELLfbff is false>>[[Send a Text|TEXTfbff]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $Rfbff >=40>><<if $energy >=5>><<if $NOSTfbff is false>><<if $STfbff is false>><<if $activity2 is false>>[[See if they want to hang out|5050fbff]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td><br></tr>
<tr>
<td>[img[images/characters/oldGF-cs.jpg]]</td>
<td>$oldGF <b>Wong</b><br><<if $energy >=2>><<if $CELLoldGF is false>>[[Send a Text|TEXToldGF]]<<else>>@@color:green;You've already texted them today@@<</if>><<else>>@@color:red;You need more energy to text@@<</if>><br>
<<if $RoldGF >=40>><<if $energy >=5>><<if $NOSToldGF is false>><<if $SToldGF is false>><<if $activity2 is false>>[[See if they want to hang out|5050oldGF]]<<else>>@@color:green;Hang out limit for today met@@<</if>><<else>>@@color:red;You've already hung out today@@<</if>><<else>>@@color:red;This person is too busy to hang out today.@@<</if>><<else>>@@color:red;You need more energy to hang out@@<</if>><<else>>@@color:red;Improve your relationship to be able to hang out.@@<</if>></td></tr>
</table><</nobr>>
[[Back|Apartment1]]<<nobr>>
<<set $wearcivil to false>>
<<set $wearworkout to true>>
<</nobr>>
[img[images/places/gym.jpg]]
You change into your workout attire in your room before heading out.
Your apartment building has its own gym. You make your way down and enter the gym. There are the usual people working out. Some acknowledge your entrance as you make your over to the machines.
An older neighbor of yours offers to teach the residences of the building some martial art moves.
You stretch for a few minutes before getting at it.
''Available Tasks''
<<if $energy >=5>>Go through an [[exercise routine|workOUT1]]<<else>>Go through an exercise routine. @@color:red;(you don't have enough energy)@@<</if>>
<<if $energy >=5>>Train with your neighbor to learn some [[defensive moves|martialARTS1]]<<else>>Train with your neighbor to learn some defensive moves. @@color:red;(you don't have enough energy)@@<</if>>
[[Head back to your apartment|workoutLC1]]<<set $randomnumber to random(1, 5)>>
<<if $randomnumber is 1>>[img[images/yoga/yoga.jpg]]<</if>>
<<if $randomnumber is 2>>[img[images/yoga/yoga1.jpg]]<</if>>
<<if $randomnumber is 3>>[img[images/yoga/yoga2.jpg]]<</if>>
<<if $randomnumber is 4>>[img[images/yoga/yoga3.jpg]]<</if>>
<<if $randomnumber is 5>>[img[images/yoga/yoga4.jpg]]<</if>>
One of the residents in your building offers yoga classes. She offers them for free for building tenants.
[[Back to your apartment|workoutLC1]]
<<nobr>>
<<set $energy -=4>><<set $fitness +=4>><<set $yoga to false>>
<<set $wearworkout to true>><<set $wearcivil to false>>
<<if $fitness <=100>><<set $fitnesslevel to 0>><<set $fitnessperc = $fitness>><</if>>
<<if $fitness >=100 and $fitness <=200>><<set $fitnesslevel to 1>><<set $fitnessperc = Math.ceil($fitness-100)>><</if>>
<<if $fitness >=200 and $fitness <=300>><<set $fitnesslevel to 2>><<set $fitnessperc = Math.ceil($fitness-200)>><</if>>
<<if $fitness >=300 and $fitness <=400>><<set $fitnesslevel to 3>><<set $fitnessperc = Math.ceil($fitness-300)>><</if>>
<<if $fitness >=400 and $fitness <=500>><<set $fitnesslevel to 4>><<set $fitnessperc = Math.ceil($fitness-400)>><</if>>
<<if $fitness >=500 and $fitness <=600>><<set $fitnesslevel to 5>><<set $fitnessperc = Math.ceil($fitness-500)>><</if>>
<<if $fitness >=600 and $fitness <=700>><<set $fitnesslevel to 6>><<set $fitnessperc = Math.ceil($fitness-600)>><</if>>
<<if $fitness >=700 and $fitness <=800>><<set $fitnesslevel to 7>><<set $fitnessperc = Math.ceil($fitness-700)>><</if>>
<<if $fitness >=800 and $fitness <=900>><<set $fitnesslevel to 8>><<set $fitnessperc = Math.ceil($fitness-800)>><</if>>
<<if $fitness >=900 and $fitness <=1000>><<set $fitnesslevel to 9>><<set $fitnessperc = Math.ceil($fitness-900)>><</if>>
<<if $fitness >=1000>><<set $fitnesslevel to 10>><</if>>
<</nobr>><<nobr>><<set $Mmap to false>><<set $Omap to true>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>[img[images/maps/transit/cab1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/cab2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/cab3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/cab4.gif]]<</if>>
<<timed 3s>><<goto work1>><</timed>><</nobr>><<nobr>><<set $Mmap to false>><<set $Amap to true>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>[img[images/maps/transit/cab1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/cab2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/cab3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/cab4.gif]]<</if>>
<<timed 3s>><<goto Apartment1>><</timed>><</nobr>><<nobr>><<set $Omap to false>><<set $Mmap to true>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>[img[images/maps/transit/cab1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/cab2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/cab3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/cab4.gif]]<</if>>
<<timed 3s>><<goto mall1>><</timed>><</nobr>><<nobr>><<set $Omap to false>><<set $Amap to true>>
<<set $randomnumber to random(1, 8)>>
<<if $randomnumber is 1>>[img[images/maps/transit/walking1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/walking2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/walking3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/walking4.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/maps/transit/walking5.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/maps/transit/walking6.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/maps/transit/walking7.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/maps/transit/walking8.gif]]<</if>>
<<timed 3s>><<goto Apartment1>><</timed>><</nobr>><<nobr>><<set $Amap to false>><<set $Mmap to true>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>[img[images/maps/transit/cab1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/cab2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/cab3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/cab4.gif]]<</if>>
<<timed 3s>><<goto mall1>><</timed>><</nobr>><<nobr>><<set $Amap to false>><<set $Omap to true>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 8)>>
<<if $randomnumber is 1>>[img[images/maps/transit/walking1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/walking2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/walking3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/walking4.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/maps/transit/walking5.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/maps/transit/walking6.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/maps/transit/walking7.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/maps/transit/walking8.gif]]<</if>>
<<timed 3s>><<goto work1>><</timed>><</nobr>><<nobr>><<set $RSmapkey to false>>
<<set $randomnumber to random(1, 8)>>
<<if $randomnumber is 1>>[img[images/maps/transit/walking1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/maps/transit/walking2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/maps/transit/walking3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/maps/transit/walking4.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/maps/transit/walking5.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/maps/transit/walking6.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/maps/transit/walking7.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/maps/transit/walking8.gif]]<</if>>
<<timed 3s>><<goto run1>><</timed>><</nobr>>[img[images/mall.jpg]]
''Electronics Store''
<<if $ITEM0001 is false and $cash>=1200>>Watch Movies and TV shows in UHD and 4K with this <<click 'Big Screen TV.'>><<set $ITEM0001 to true>><<set $cash -=1200>><<goto mall1>><</click>> - $1200<<elseif $ITEM0001 is false and $cash<=1200>>Watch Movies and TV shows in UHD and 4K with this TV. - $1200 @@color:red;(You need more money to purchase this)@@<<elseif $ITEM0001 is true>>@@color:green;You already own the big screen TV.@@ But if you want to sell it back you can <<click 'by clicking here'>><<set $ITEM0001 to false>><<set $cash +=850>><<goto mall1>><</click>>. - $850<</if>>
''Furniture Store''
<<if $ITEM0002 is false and $cash>=1500>>Get this new bed and get a boost of energy <<click 'here'>><<set $ITEM0002 to true>><<set $cash -=1500>><<goto mall1>><</click>> - $1500<<elseif $ITEM0002 is false and $cash<=1500>>Get this new bed and get a boost of energy everyday. - $1500 @@color:red;(You need more money to purchase this)@@<<elseif $ITEM0002 is true>> @@color:green;You already own the new bed.@@ But if you want to sell it back you can <<click 'here'>><<set $ITEM0002 to false>><<set $cash +=1000>><<goto mall1>><</click>>. - $1000<</if>>
''Clothing Stores''
You have nothing to buy here at this time.
''Grocery Store''
<<if $grocery is false and $cash>=300>>Buy your share of the food budget for this month <<click 'here'>><<set $cash -=300>><<set $grocery is true>><<goto mall1>><</click>> - $300<<elseif $grocery is false and $cash<=300>>Buy your share of the food budget for this month - $300 @@color:red;(You need more moeny to purchase this)@@<<elseif $grocery is true>>@@color:green;You have already purchased your share of the food budget for this month.@@<</if>>
''Online Store''
<<if $netflix is false and $cash>=10>>Purchase Netflix <<click 'subscription'>><<set $ITEM0003 to true>><<set $cash -=10>><<set $netflix to true>><<goto mall1>><</click>> - $10 every 30 days.<<elseif $netflix is true>>@@color:green;You are subscrided to Netflix.@@ To cancel your subscription click <<click 'here'>><<set $ITEM0003 to false>><<set $netflix to false>><<goto mall1>><</click>>.<</if>>
[[Leave the Mall|map0]].<<nobr>><<set $randomnumber to random(1, 5)>>
<<if $randomnumber is 1>>[img[images/places/run.jpg]]<</if>>
<<if $randomnumber is 2>>[img[images/places/run1.jpg]]<</if>>
<<if $randomnumber is 3>>[img[images/places/run2.jpeg]]<</if>>
<<if $randomnumber is 4>>[img[images/places/run3.jpg]]<</if>>
<<if $randomnumber is 4>>[img[images/places/run4.jpeg]]<</if>><</nobr>>
You head to Central Park for a quick run.
[[Head Home|workoutLC1]]
<<nobr>>
<<set $energy -=4>><<set $fitness +=4>><<set $run to false>>
<<set $wearworkout to true>><<set $wearcivil to false>>
<<if $fitness <=100>><<set $fitnesslevel to 0>><<set $fitnessperc = $fitness>><</if>>
<<if $fitness >=100 and $fitness <=200>><<set $fitnesslevel to 1>><<set $fitnessperc = Math.ceil($fitness-100)>><</if>>
<<if $fitness >=200 and $fitness <=300>><<set $fitnesslevel to 2>><<set $fitnessperc = Math.ceil($fitness-200)>><</if>>
<<if $fitness >=300 and $fitness <=400>><<set $fitnesslevel to 3>><<set $fitnessperc = Math.ceil($fitness-300)>><</if>>
<<if $fitness >=400 and $fitness <=500>><<set $fitnesslevel to 4>><<set $fitnessperc = Math.ceil($fitness-400)>><</if>>
<<if $fitness >=500 and $fitness <=600>><<set $fitnesslevel to 5>><<set $fitnessperc = Math.ceil($fitness-500)>><</if>>
<<if $fitness >=600 and $fitness <=700>><<set $fitnesslevel to 6>><<set $fitnessperc = Math.ceil($fitness-600)>><</if>>
<<if $fitness >=700 and $fitness <=800>><<set $fitnesslevel to 7>><<set $fitnessperc = Math.ceil($fitness-700)>><</if>>
<<if $fitness >=800 and $fitness <=900>><<set $fitnesslevel to 8>><<set $fitnessperc = Math.ceil($fitness-800)>><</if>>
<<if $fitness >=900 and $fitness <=1000>><<set $fitnesslevel to 9>><<set $fitnessperc = Math.ceil($fitness-900)>><</if>>
<<if $fitness >=1000>><<set $fitnesslevel to 10>><</if>>
<</nobr>><<nobr>>
<<set $Rheather +=4>>
<<set $dailyHEATHER to true>>
<</nobr>><<nobr>>
<<if $Rheather <=39>>
[img[images/work/emailH.gif]]<br>
You check up on the software update and find out how she is doing.<br><br>
Your relationship with Heather has improved.<</if>>
<<if $Rheather >=40>>
[img[images/work/emailH.gif]]<br>
You check up on the software update and find out how she is doing.<br><br>
You take a chance and ask for her number, and she gives it to you.<br><br>
Your relationship with Heather has improved.<</if>><</nobr>>
[[Get back to work|work1]]<<nobr>>
<<set $Rpeter +=4>>
<<set $dailyPETER to true>>
<</nobr>><<nobr>>
<<if $Rpeter <=39>>
[img[images/work/emailP.gif]]<br>
You check up on the software update, find out how he is doing and talk about the Yankees.<br><br>
Your relationship with Pete has improved.<</if>>
<<if $Rpeter >=40>>
[img[images/work/emailP.gif]]<br>
You check up on the software update, find out how he is doing and talk about the Yankees.<br><br>
He give you his number, so you can text is real time.<br><br>
Your relationship with Pete has improved.<</if>><</nobr>>
[[Get back to work|work1]]<<nobr>>
<<set $Rmike +=4>>
<<set $dailyMIKE to true>>
<</nobr>><<nobr>>
<<if $Rmike <=39>>
[img[images/work/emailM.gif]]<br>
You check up on the software update, find out how he is doing and talk about the Rangers.<br><br>
Your relationship with Mike has improved.<</if>>
<<if $Rmike >=40>>
[img[images/work/emailM.gif]]<br>
You check up on the software update, find out how he is doing and talk about the Rangers.<br><br>
He give you his number, so you can text is real time.<br><br>
Your relationship with Mike has improved.<</if>><</nobr>>
[[Get back to work|work1]]<<nobr>>
<<set $Rwalter +=4>>
<<set $dailyWALTER to true>>
<<set $enegry -=2>>
<</nobr>><<nobr>>
<<if $Rwalter <=39>>
[img[images/work/talkW.gif]]<br>
You check up on what Walter is working on, find out how he is doing and talk about video games.<br><br>
Your relationship with Walter has improved.<</if>>
<<if $Rwalter >=40>>
[img[images/work/emailM.gif]]<br>
You check up on what Walter is working on, find out how he is doing and talk about video games.<br><br>
You didn't realize you didn't have his number, now you do.<br><br>
Your relationship with Walter has improved.<</if>><</nobr>>
[[Get back to work|work1]]<<nobr>>
<</nobr>>
[img[images/work/freelance1.jpg]]
Below is a list of available freelance contracts for you to improve your skills and make some more money.
- <<if $freeW1 is false>><<if $workSKILL >=40>>Basic level [[work|freeW1]]. Payout $100.<</if>><<else>>Basic level work. Payout $100. @@color:red;There is no more work at this level today.@@<</if>>
- <<if $freeW2 is false>><<if $workSKILL >=50>>Second level kind of [[work|freeW2]]. Payout $250.<<else>>Second level kind of work. Payout $250.@@color:red;(You don't have the skill level for this yet.)@@<</if>><<else>>Second level kind of work. Payout $250. @@color:red;There is no more work at this level today.@@<</if>>
- <<if $freeW3 is false>><<if $workSKILL >=65>>Third level kind of [[work|freeW3]]. Payout $500.<<else>>Third level kind of work. Payout $500.@@color:red;(You don't have the skill level for this yet.)@@<</if>><<else>>Third level kind of work. Payout $500. @@color:red;There is no more work at this level today.@@<</if>>
- <<if $freeW4 is false>><<if $workSKILL >=80>>Fourth level kind of [[work|freeW4]]. Payout $750.<<else>>Fourth level kind of work. Payout $750.@@color:red;(You don't have the skill level for this yet.)@@<</if>><<else>>Fourth level kind of work. Payout $750. @@color:red;There is no more work at this level today.@@<</if>>
- <<if $freeW5 is false>><<if $workSKILL >=99>>Highest level of [[work|freeW5]] available. Payout $1000.<<else>>Highest level of work available. Payout $1000. @@color:red;(You don't have the skill level for this yet.)@@<</if>><<else>>Highest level of work available. Payout $1000. @@color:red;There is no more work at this level today.@@<</if>>
[[Back|bedroom1]]<<nobr>>
<<if $energy >=10>><<set $energy -=10>><</if>>
<<if $energy <=10>><<set $energy to 0>><</if>>
<</nobr>>
<<nobr>><<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>>[img[images/gaming/1.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/gaming/2.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/gaming/3.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/gaming/4.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/gaming/5.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/gaming/6.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/gaming/7.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/gaming/8.gif]]<</if>>
<<if $randomnumber is 9>>[img[images/gaming/9.gif]]<</if>>
<<if $randomnumber is 10>>[img[images/gaming/10.gif]]<</if>><</nobr>>
<<timed 3s>>[[Continue|bedroom1]]<</timed>><<nobr>>
<<set $energy -=5>>
<<set $cash +=1000>>
<<set $freeW5 to true>>
<</nobr>>
[img[images/work/freeW5.gif]]
<<timed 3s>>Payout: @@color:green;$1000@@<</timed>>
<<timed 5s>><<goto freelance1>><</timed>><<nobr>>
<<if $workSKILL <=98>><<set $workSKILL +=2>><</if>>
<<set $energy -=5>>
<<set $cash +=750>>
<<set $freeW4 to true>>
<</nobr>>
[img[images/work/freeW2.gif]]
<<timed 3s>>Payout: @@color:green;$750@@<</timed>>
<<timed 5s>><<goto freelance1>><</timed>><<nobr>>
<<if $workSKILL <=98>><<set $workSKILL +=2>><</if>>
<<set $energy -=5>>
<<set $cash +=500>>
<<set $freeW3 to true>>
<</nobr>>
[img[images/work/freeW3.gif]]
<<timed 3s>>Payout: @@color:green;$500@@<</timed>>
<<timed 5s>><<goto freelance1>><</timed>><<nobr>>
<<if $workSKILL <=98>><<set $workSKILL +=2>><</if>>
<<set $energy -=5>>
<<set $cash +=250>>
<<set $freeW2 to true>>
<</nobr>>
[img[images/work/freeW2.gif]]
<<timed 3s>>Payout: @@color:green;$250@@<</timed>>
<<timed 5s>><<goto freelance1>><</timed>><<nobr>>
<<if $workSKILL <=98>><<set $workSKILL +=2>><</if>>
<<set $energy -=5>>
<<set $cash +=100>>
<<set $freeW1 to true>>
<</nobr>>
[img[images/work/freeW1.gif]]
<<timed 3s>>Payout: @@color:green;$100@@<</timed>>
<<timed 5s>><<goto freelance1>><</timed>><<set $wearworkout to false>>
<<set $wearcivil to true>>
<<goto Apartment1>>Included below
*Sporting Event Check
*Karaoke Day Checks
*Training Checks
*Messages
Sport Event Checks (Hockey, Football, Baseball)
<<if $dday ==19>><<set $hockey to true>><</if>>
<<if $dday ==9>><<set $football to true>><</if>>
<<if $dday ==16>><<set $football to true>><</if>>
<<set $onetimembff to false>>
<<set $onetimefbff to false>>
<<set $movie to true>><<set $resturant to true>><<set $bar to true>><<set $club to true>><<set $vg to true>><<set $bowling to true>><<set $park to true>>
*Karaoke Day Check
<<if $dday ==6>><<if $fbffrel >=40 and $mbffrel >=40 and $nokaraoke is false>><<set $karaoke to true>><</if><</if>><</if>>
<<if $dday ==13>><<if $fbffrel >=40 and $mbffrel >=40 and $nokaraoke is false>><<set $karaoke to true>><</if><</if>><</if>>
*Training Checks
<<if $fighting <=100>><<set $fightlevel to 0>><</if>>
<<if $fighting >=100 and $fighting <=200>><<set $fightlevel to 1>><</if>>
<<if $fighting >=200 and $fighting <=300>><<set $fightlevel to 2>><</if>>
<<if $fighting >=300 and $fighting <=400>><<set $fightlevel to 3>><</if>>
<<if $fighting >=400 and $fighting <=500>><<set $fightlevel to 4>><</if>>
<<if $fighting >=500 and $fighting <=600>><<set $fightlevel to 5>><</if>>
<<if $fighting >=600 and $fighting <=700>><<set $fightlevel to 6>><</if>>
<<if $fighting >=700 and $fighting <=800>><<set $fightlevel to 7>><</if>>
<<if $fighting >=800 and $fighting <=900>><<set $fightlevel to 8>><</if>>
<<if $fighting >=900 and $fighting <=1000>><<set $fightlevel to 9>><</if>>
<<if $fighting >=1000>><<set $fightlevel to 10>><</if>>
<<if $fitness <=100>><<set $fitnesslevel to 0>><</if>>
<<if $fitness >=100 and $fitness <=200>><<set $fitnesslevel to 1>><</if>>
<<if $fitness >=200 and $fitness <=300>><<set $fitnesslevel to 2>><</if>>
<<if $fitness >=300 and $fitness <=400>><<set $fitnesslevel to 3>><</if>>
<<if $fitness >=400 and $fitness <=500>><<set $fitnesslevel to 4>><</if>>
<<if $fitness >=500 and $fitness <=600>><<set $fitnesslevel to 5>><</if>>
<<if $fitness >=600 and $fitness <=700>><<set $fitnesslevel to 6>><</if>>
<<if $fitness >=700 and $fitness <=800>><<set $fitnesslevel to 7>><</if>>
<<if $fitness >=800 and $fitness <=900>><<set $fitnesslevel to 8>><</if>>
<<if $fitness >=900 and $fitness <=1000>><<set $fitnesslevel to 9>><</if>>
<<if $fitness >=1000>><<set $fitnesslevel to 10>><</if>>
*Messages
<<if $dday ==2>><<set $headline to "">><</if>>
<<if $dday ==3>><<set $headline to "There is an importmant meeting on Monday (in 6 days) with a potential client.">><</if>>
<<if $dday ==4>><<set $headline to "">><</if>>
<<if $dday ==5>><<set $headline to "">><</if>>
<<if $dday ==6>><<set $headline to "">><</if>>
<<if $dday ==7>><<set $headline to "Reminder! Important meeting on Monday (in 2 days).">><</if>>
<<if $dday ==8>><<set $headline to "">><</if>>
<<if $dday ==9>><<set $headline to "<<if $event is true>><<goto meeting>><</if>>">><</if>>
<<if $dday ==10>><<set $headline to "Next Friday is the yearly three day vacation you spend with $mbff and $fbff. <<if $meetingresult is true>>Since you landed the Williams and Williams contract you are free to do what you will until next Friday. Work, learn or play it's up to you. Or you can jump right to next Friday by clicking [[here|skiptovacation]].<</if>>">><</if>>
<<if $dday ==11>><<set $headline to "<<if $meetingresult is false>>On Monday (in 5 days) you get another chance to do a better presentation for another potential client. Work on those skills.<</if>>">><</if>>
<<if $dday ==12>><<set $headline to "">><</if>>
<<if $dday ==13>><<set $headline to "">><</if>>
<<if $dday ==14>><<set $headline to "">><</if>>
<<if $dday ==15>><<set $headline to "">><</if>>
<<if $dday ==16>><<set $headline to "<<if $meetingresult is false and $event is true>><<goto meeting>><</if>>">><</if>>
<<if $dday ==17>><<set $headline to "<<if $meetingresult is false and $event is true>><<goto kickout>><</if>>">><</if>>
<<if $dday ==18>><<set $headline to "">><</if>>
<<if $dday ==19>><<set $headline to "">><</if>>
<<if $dday ==20>><<set $headline to "<<goto vacation>>">><</if>>
<<goto Apartment1>><<set $day to 5>>
<<set $dday +=9>>
<<goto sleep>><<nobr>>
<<set $energy -=5>>
<<if $fitness<=99>><<set $fitness +=5>><<set $fitnessperc= $fitness>><</if>>
<<if $fitness>=100 and $fitness<=199>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-100)>><</if>>
<<if $fitness>=200 and $fitness<=299>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-200)>><</if>>
<<if $fitness>=300 and $fitness<=399>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-300)>><</if>>
<<if $fitness>=400 and $fitness<=499>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-400)>><</if>>
<<if $fitness>=500 and $fitness<=599>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-500)>><</if>>
<<if $fitness>=600 and $fitness<=699>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-600)>><</if>>
<<if $fitness>=700 and $fitness<=799>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-700)>><</if>>
<<if $fitness>=800 and $fitness<=899>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-800)>><</if>>
<<if $fitness>=900 and $fitness<=999>><<set $fitness +=5>><<set $fitnessperc= Math.ceil($fitness-900)>><</if>>
<</nobr>>
Gif of workingout 1
<<timed 3s>>
Gif of workingout 2
<</timed>>
<<timed 6s>>
Gif of workingout 3
<</timed>>
<<timed 9s>>
Gif of workingout 4
<</timed>>
<<timed 12s>>
Gif of workingout 5
<</timed>>
<<timed 15s>>
[[Continue|gym0]]
<</timed>><<nobr>>
<<set $energy -=5>>
<<if $fighting<=99>><<set $fighting +=5>><<set $fitness +=5>><<set $fightingperc= $fighting>><</if>>
<<if $fighting>=100 and $fighting<=199>><<set $fighting +=5>><<set $fitness +=5>><<set $fightingperc= Math.ceil($fighting-100)>><</if>>
<<if $fighting>=200 and $fighting<=299>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-200)>><</if>>
<<if $fighting>=300 and $fighting<=399>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-300)>><</if>>
<<if $fighting>=400 and $fighting<=499>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-400)>><</if>>
<<if $fighting>=500 and $fighting<=599>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-500)>><</if>>
<<if $fighting>=600 and $fighting<=699>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-600)>><</if>>
<<if $fighting>=700 and $fighting<=799>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-700)>><</if>>
<<if $fighting>=800 and $fighting<=899>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-800)>><</if>>
<<if $fighting>=900 and $fighting<=999>><<set $fighting +=5>><<set $fitness +=5>>
<<set $fightingperc= Math.ceil($fighting-900)>><</if>>
<</nobr>>
Gif of martialarts 1
<<timed 3s>>
Gif of martialarts 2
<</timed>>
<<timed 6s>>
Gif of martialarts 3
<</timed>>
<<timed 9s>>
Gif of martialarts 4
<</timed>>
<<timed 12s>>
Gif of martialarts 5
<</timed>>
<<timed 15s>>
[[Continue|gym0]]
<</timed>><<if $Rpeter >=40 and $Rpeter <=50>>
<<set $randomnumber to random(1, 3)>>
<<if $randomnumber is 1>><<goto STpeter>><</if>>
<<if $randomnumber is 2>><<goto peterTWnot>><</if>>
<<if $randomnumber is 3>><<goto peterTWnot>><</if>>
<<if $randomnumber is 4>><<goto peterTWnot>><</if>>
<</if>>
<<if $Rpeter >=51 and $Rpeter <=60>>
<<set $randomnumber to random(1, 2)>>
<<if $randomnumber is 1>><<goto STpeter>><</if>>
<<if $randomnumber is 2>><<goto peterTWnot>><</if>>
<</if>>
<<if $Rpeter >=61 and $Rpeter <=80>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STpeter>><</if>>
<<if $randomnumber is 2>><<goto peterTWnot>><</if>>
<<if $randomnumber is 3>><<goto STpeter>><</if>>
<<if $randomnumber is 4>><<goto peterTWnot>><</if>>
<<if $randomnumber is 5>><<goto STpeter>><</if>>
<<if $randomnumber is 6>><<goto peterTWnot>><</if>>
<<if $randomnumber is 7>><<goto STpeter>><</if>>
<<if $randomnumber is 8>><<goto STpeter>><</if>>
<<if $randomnumber is 9>><<goto peterTWnot>><</if>>
<<if $randomnumber is 10>><<goto STpeter>><</if>>
<</if>>
<<if $Rpeter >=81 and $Rpeter <=125>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STpeter>><</if>>
<<if $randomnumber is 2>><<goto STpeter>><</if>>
<<if $randomnumber is 3>><<goto STpeter>><</if>>
<<if $randomnumber is 4>><<goto peterTWnot>><</if>>
<</if>>
<<if $Rpeter >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STpeter>><</if>>
<<if $randomnumber is 2>><<goto STpeter>><</if>>
<<if $randomnumber is 3>><<goto STpeter>><</if>>
<<if $randomnumber is 4>><<goto peterTWnot>><</if>>
<<if $randomnumber is 5>><<goto STpeter>><</if>>
<<if $randomnumber is 6>><<goto STpeter>><</if>>
<<if $randomnumber is 7>><<goto STpeter>><</if>>
<<if $randomnumber is 8>><<goto STpeter>><</if>>
<<if $randomnumber is 9>><<goto peterTWnot>><</if>>
<<if $randomnumber is 10>><<goto STpeter>><</if>>
<</if>><<if $Rheather >=40 and $Rheather <=50>>
<<set $randomnumber to random(1, 3)>>
<<if $randomnumber is 1>><<goto STheather>><</if>>
<<if $randomnumber is 2>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 3>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 4>><<goto heatherTWnot>><</if>>
<</if>>
<<if $Rheather >=51 and $Rheather <=60>>
<<set $randomnumber to random(1, 2)>>
<<if $randomnumber is 1>><<goto STheather>><</if>>
<<if $randomnumber is 2>><<goto heatherTWnot>><</if>>
<</if>>
<<if $Rheather >=61 and $Rheather <=80>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STheather>><</if>>
<<if $randomnumber is 2>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 3>><<goto STheather>><</if>>
<<if $randomnumber is 4>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 5>><<goto STheather>><</if>>
<<if $randomnumber is 6>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 7>><<goto STheather>><</if>>
<<if $randomnumber is 8>><<goto STheather>><</if>>
<<if $randomnumber is 9>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 10>><<goto STheather>><</if>>
<</if>>
<<if $Rheather >=81 and $Rheather <=125>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STheather>><</if>>
<<if $randomnumber is 2>><<goto STheather>><</if>>
<<if $randomnumber is 3>><<goto STheather>><</if>>
<<if $randomnumber is 4>><<goto heatherTWnot>><</if>>
<</if>>
<<if $Rheather >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STheather>><</if>>
<<if $randomnumber is 2>><<goto STheather>><</if>>
<<if $randomnumber is 3>><<goto STheather>><</if>>
<<if $randomnumber is 4>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 5>><<goto STheather>><</if>>
<<if $randomnumber is 6>><<goto STheather>><</if>>
<<if $randomnumber is 7>><<goto STheather>><</if>>
<<if $randomnumber is 8>><<goto STheather>><</if>>
<<if $randomnumber is 9>><<goto heatherTWnot>><</if>>
<<if $randomnumber is 10>><<goto STheather>><</if>>
<</if>><<if $Rwalter >=40 and $Rwalter <=50>>
<<set $randomnumber to random(1, 3)>>
<<if $randomnumber is 1>><<goto STwalter>><</if>>
<<if $randomnumber is 2>><<goto walterTWnot>><</if>>
<<if $randomnumber is 3>><<goto walterTWnot>><</if>>
<<if $randomnumber is 4>><<goto walterTWnot>><</if>>
<</if>>
<<if $Rwalter >=51 and $Rwalter <=60>>
<<set $randomnumber to random(1, 2)>>
<<if $randomnumber is 1>><<goto STwalter>><</if>>
<<if $randomnumber is 2>><<goto walterTWnot>><</if>>
<</if>>
<<if $Rwalter >=61 and $Rwalter <=80>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STwalter>><</if>>
<<if $randomnumber is 2>><<goto walterTWnot>><</if>>
<<if $randomnumber is 3>><<goto STwalter>><</if>>
<<if $randomnumber is 4>><<goto walterTWnot>><</if>>
<<if $randomnumber is 5>><<goto STwalter>><</if>>
<<if $randomnumber is 6>><<goto walterTWnot>><</if>>
<<if $randomnumber is 7>><<goto STwalter>><</if>>
<<if $randomnumber is 8>><<goto STwalter>><</if>>
<<if $randomnumber is 9>><<goto walterTWnot>><</if>>
<<if $randomnumber is 10>><<goto STwalter>><</if>>
<</if>>
<<if $Rwalter >=81 and $Rwalter <=125>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STwalter>><</if>>
<<if $randomnumber is 2>><<goto STwalter>><</if>>
<<if $randomnumber is 3>><<goto STwalter>><</if>>
<<if $randomnumber is 4>><<goto walterTWnot>><</if>>
<</if>>
<<if $Rwalter >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STwalter>><</if>>
<<if $randomnumber is 2>><<goto STwalter>><</if>>
<<if $randomnumber is 3>><<goto STwalter>><</if>>
<<if $randomnumber is 4>><<goto walterTWnot>><</if>>
<<if $randomnumber is 5>><<goto STwalter>><</if>>
<<if $randomnumber is 6>><<goto STwalter>><</if>>
<<if $randomnumber is 7>><<goto STwalter>><</if>>
<<if $randomnumber is 8>><<goto STwalter>><</if>>
<<if $randomnumber is 9>><<goto walterTWnot>><</if>>
<<if $randomnumber is 10>><<goto STwalter>><</if>>
<</if>>
<<if $RoldGF >=40 and $RoldGF <=60>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto SToldGF>><</if>>
<<if $randomnumber is 2>><<goto SToldGF>><</if>>
<<if $randomnumber is 3>><<goto SToldGF>><</if>>
<<if $randomnumber is 4>><<goto oldGFTWnot>><</if>>
<</if>>
<<if $RoldGF >=61 and $RoldGF <=80>>
<<set $randomnumber to random(1, 5)>>
<<if $randomnumber is 1>><<goto SToldGF>><</if>>
<<if $randomnumber is 2>><<goto SToldGF>><</if>>
<<if $randomnumber is 3>><<goto SToldGF>><</if>>
<<if $randomnumber is 4>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 5>><<goto SToldGF>><</if>>
<</if>>
<<if $RoldGF >=81 and $RoldGF <=125>>
<<set $randomnumber to random(1, 20)>>
<<if $randomnumber is 1>><<goto SToldGF>><</if>>
<<if $randomnumber is 2>><<goto SToldGF>><</if>>
<<if $randomnumber is 3>><<goto SToldGF>><</if>>
<<if $randomnumber is 4>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 5>><<goto SToldGF>><</if>>
<<if $randomnumber is 6>><<goto SToldGF>><</if>>
<<if $randomnumber is 7>><<goto SToldGF>><</if>>
<<if $randomnumber is 8>><<goto SToldGF>><</if>>
<<if $randomnumber is 9>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 10>><<goto SToldGF>><</if>>
<<if $randomnumber is 11>><<goto SToldGF>><</if>>
<<if $randomnumber is 12>><<goto SToldGF>><</if>>
<<if $randomnumber is 13>><<goto SToldGF>><</if>>
<<if $randomnumber is 14>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 15>><<goto SToldGF>><</if>>
<<if $randomnumber is 16>><<goto SToldGF>><</if>>
<<if $randomnumber is 17>><<goto SToldGF>><</if>>
<<if $randomnumber is 18>><<goto SToldGF>><</if>>
<<if $randomnumber is 19>><<goto SToldGF>><</if>>
<<if $randomnumber is 20>><<goto SToldGF>><</if>>
<</if>>
<<if $RoldGF >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto SToldGF>><</if>>
<<if $randomnumber is 2>><<goto SToldGF>><</if>>
<<if $randomnumber is 3>><<goto SToldGF>><</if>>
<<if $randomnumber is 4>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 5>><<goto SToldGF>><</if>>
<<if $randomnumber is 6>><<goto SToldGF>><</if>>
<<if $randomnumber is 7>><<goto SToldGF>><</if>>
<<if $randomnumber is 8>><<goto SToldGF>><</if>>
<<if $randomnumber is 9>><<goto oldGFTWnot>><</if>>
<<if $randomnumber is 10>><<goto SToldGF>><</if>>
<</if>><<if $Rfbff >=40 and $Rfbff <=60>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STfbff>><</if>>
<<if $randomnumber is 2>><<goto STfbff>><</if>>
<<if $randomnumber is 3>><<goto STfbff>><</if>>
<<if $randomnumber is 4>><<goto fbffTWnot>><</if>>
<</if>>
<<if $Rfbff >=61 and $Rfbff <=80>>
<<set $randomnumber to random(1, 5)>>
<<if $randomnumber is 1>><<goto STfbff>><</if>>
<<if $randomnumber is 2>><<goto STfbff>><</if>>
<<if $randomnumber is 3>><<goto STfbff>><</if>>
<<if $randomnumber is 4>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STfbff>><</if>>
<</if>>
<<if $Rfbff >=81 and $Rfbff <=125>>
<<set $randomnumber to random(1, 20)>>
<<if $randomnumber is 1>><<goto STfbff>><</if>>
<<if $randomnumber is 2>><<goto STfbff>><</if>>
<<if $randomnumber is 3>><<goto STfbff>><</if>>
<<if $randomnumber is 4>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STfbff>><</if>>
<<if $randomnumber is 6>><<goto STfbff>><</if>>
<<if $randomnumber is 7>><<goto STfbff>><</if>>
<<if $randomnumber is 8>><<goto STfbff>><</if>>
<<if $randomnumber is 9>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 10>><<goto STfbff>><</if>>
<<if $randomnumber is 11>><<goto STfbff>><</if>>
<<if $randomnumber is 12>><<goto STfbff>><</if>>
<<if $randomnumber is 13>><<goto STfbff>><</if>>
<<if $randomnumber is 14>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 15>><<goto STfbff>><</if>>
<<if $randomnumber is 16>><<goto STfbff>><</if>>
<<if $randomnumber is 17>><<goto STfbff>><</if>>
<<if $randomnumber is 18>><<goto STfbff>><</if>>
<<if $randomnumber is 19>><<goto STfbff>><</if>>
<<if $randomnumber is 20>><<goto STfbff>><</if>>
<</if>>
<<if $Rfbff >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STfbff>><</if>>
<<if $randomnumber is 2>><<goto STfbff>><</if>>
<<if $randomnumber is 3>><<goto STfbff>><</if>>
<<if $randomnumber is 4>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STfbff>><</if>>
<<if $randomnumber is 6>><<goto STfbff>><</if>>
<<if $randomnumber is 7>><<goto STfbff>><</if>>
<<if $randomnumber is 8>><<goto STfbff>><</if>>
<<if $randomnumber is 9>><<goto fbffTWnot>><</if>>
<<if $randomnumber is 10>><<goto STfbff>><</if>>
<</if>><<if $Rmbff >=40 and $Rmbff <=60>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STmbff>><</if>>
<<if $randomnumber is 2>><<goto STmbff>><</if>>
<<if $randomnumber is 3>><<goto STmbff>><</if>>
<<if $randomnumber is 4>><<goto mbffTWnot>><</if>>
<</if>>
<<if $Rmbff >=61 and $Rmbff <=80>>
<<set $randomnumber to random(1, 5)>>
<<if $randomnumber is 1>><<goto STmbff>><</if>>
<<if $randomnumber is 2>><<goto STmbff>><</if>>
<<if $randomnumber is 3>><<goto STmbff>><</if>>
<<if $randomnumber is 4>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STmbff>><</if>>
<</if>>
<<if $Rmbff >=81 and $Rmbff <=125>>
<<set $randomnumber to random(1, 20)>>
<<if $randomnumber is 1>><<goto STmbff>><</if>>
<<if $randomnumber is 2>><<goto STmbff>><</if>>
<<if $randomnumber is 3>><<goto STmbff>><</if>>
<<if $randomnumber is 4>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STmbff>><</if>>
<<if $randomnumber is 6>><<goto STmbff>><</if>>
<<if $randomnumber is 7>><<goto STmbff>><</if>>
<<if $randomnumber is 8>><<goto STmbff>><</if>>
<<if $randomnumber is 9>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 10>><<goto STmbff>><</if>>
<<if $randomnumber is 11>><<goto STmbff>><</if>>
<<if $randomnumber is 12>><<goto STmbff>><</if>>
<<if $randomnumber is 13>><<goto STmbff>><</if>>
<<if $randomnumber is 14>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 15>><<goto STmbff>><</if>>
<<if $randomnumber is 16>><<goto STmbff>><</if>>
<<if $randomnumber is 17>><<goto STmbff>><</if>>
<<if $randomnumber is 18>><<goto STmbff>><</if>>
<<if $randomnumber is 19>><<goto STmbff>><</if>>
<<if $randomnumber is 20>><<goto STmbff>><</if>>
<</if>>
<<if $Rmbff >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STmbff>><</if>>
<<if $randomnumber is 2>><<goto STmbff>><</if>>
<<if $randomnumber is 3>><<goto STmbff>><</if>>
<<if $randomnumber is 4>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 5>><<goto STmbff>><</if>>
<<if $randomnumber is 6>><<goto STmbff>><</if>>
<<if $randomnumber is 7>><<goto STmbff>><</if>>
<<if $randomnumber is 8>><<goto STmbff>><</if>>
<<if $randomnumber is 9>><<goto mbffTWnot>><</if>>
<<if $randomnumber is 10>><<goto STmbff>><</if>>
<</if>><<set $STpeter to true>><<set $ST1peter to true>>
Content about Peter accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<set $STheather to true>><<set $ST1heather to true>>
Content about Heather accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<set $STwalter to true>><<set $ST1walter to true>>
Content about Walter accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<set $SToldGF to true>><<set $ST1oldGF to true>>
Content about $oldGF accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<set $STfbff to true>><<set $ST1fbff to true>>
Content about $fbff accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<set $STmbff to true>><<set $ST1mbff to true>>
Content about $mbff accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<nobr>><<set $NOSTpeter to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>><<nobr>><<set $NOSTheather to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>><<nobr>><<set $NOSTwalter to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>><<nobr>><<set $NOSToldGF to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>><<nobr>><<set $NOSTfbff to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>>
<<nobr>><<set $NOSTmbff to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>><<if $Rmike >=40 and $Rmike <=50>>
<<set $randomnumber to random(1, 3)>>
<<if $randomnumber is 1>><<goto STmike>><</if>>
<<if $randomnumber is 2>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 3>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 4>><<goto mikeTWnot>><</if>>
<</if>>
<<if $Rmike >=51 and $Rmike <=60>>
<<set $randomnumber to random(1, 2)>>
<<if $randomnumber is 1>><<goto STmike>><</if>>
<<if $randomnumber is 2>><<goto mikeTWnot>><</if>>
<</if>>
<<if $Rmike >=61 and $Rmike <=80>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STmike>><</if>>
<<if $randomnumber is 2>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 3>><<goto STmike>><</if>>
<<if $randomnumber is 4>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 5>><<goto STmike>><</if>>
<<if $randomnumber is 6>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 7>><<goto STmike>><</if>>
<<if $randomnumber is 8>><<goto STmike>><</if>>
<<if $randomnumber is 9>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 10>><<goto STmike>><</if>>
<</if>>
<<if $Rmike >=81 and $Rmike <=125>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>><<goto STmike>><</if>>
<<if $randomnumber is 2>><<goto STmike>><</if>>
<<if $randomnumber is 3>><<goto STmike>><</if>>
<<if $randomnumber is 4>><<goto mikeTWnot>><</if>>
<</if>>
<<if $Rmike >=126>>
<<set $randomnumber to random(1, 10)>>
<<if $randomnumber is 1>><<goto STmike>><</if>>
<<if $randomnumber is 2>><<goto STmike>><</if>>
<<if $randomnumber is 3>><<goto STmike>><</if>>
<<if $randomnumber is 4>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 5>><<goto STmike>><</if>>
<<if $randomnumber is 6>><<goto STmike>><</if>>
<<if $randomnumber is 7>><<goto STmike>><</if>>
<<if $randomnumber is 8>><<goto STmike>><</if>>
<<if $randomnumber is 9>><<goto mikeTWnot>><</if>>
<<if $randomnumber is 10>><<goto STmike>><</if>>
<</if>><<set $STmike to true>><<set $ST1mike to true>>
Content about Mike accepting to hang out
Gif image
<<timed 5s>><<goto HOmap1>><</timed>><<nobr>><<set $NOSTmike to true>>
<<set $randomnumber to random(1, 4)>>
<<if $randomnumber is 1>>
- Excuse 1
<</if>>
<<if $randomnumber is 2>>
- Excuse 2
<</if>>
<<if $randomnumber is 3>>
- Excuse 3
<</if>>
<<if $randomnumber is 4>>
- Excuse 4
<</if>><br><br>
[[Continue|Apartment1]]
<</nobr>>Double-click this passage to edit it.Content about texting friend
<<set $energy -=2>>
<<set $CELLmike to true>>
<<set $Rmike +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLpeter to true>>
<<set $Rpeter +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLheather to true>>
<<set $Rheather +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLwalter to true>>
<<set $Rwalter +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLoldGF to true>>
<<set $RoldGF +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLfbff to true>>
<<set $Rfbff +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>Content about texting friend
<<set $energy -=2>>
<<set $CELLmbff to true>>
<<set $Rmbff +=2>>
<<if $dday <=20>><<timed 5s>><<goto ChatSpend0>><</timed>><</if>>
Click on your desired destination or on the images at the bottom.
<<nobr>><img src="images\maps\base1.png" usemap="#HOmap1"><map name="HOmap1">
<area shape="circle" alt="Home" title="Head back Home" coords="612,279,21" data-passage="cancel1">
<<if $bar is true>><<if $cash >=20>>
<area shape="circle" alt="Bar" title="Go to the Bar" coords="527,366,22" data-passage="STbar"><</if>><</if>>
<<if $club is true>><<if $cash >=30>>
<area shape="circle" alt="Club" title="Go to the Club" coords="335,224,22" data-passage="STclub"><</if>><</if>>
<<if $bowling is true>><<if $cash >=30>>
<area shape="circle" alt="Bowling" title="Go to the Bowling alley" coords="402,267,23" data-passage="STbowling"><</if>><</if>>
<<if $resturant is true>><<if $cash >=20>>
<area shape="circle" alt="Eat" title="Go to the Resturant" coords="492,306,21" data-passage="STresturant"><</if>><</if>>
<<if $movie is true>><<if $cash >=10>>
<area shape="circle" alt="Movies" title="Go to the Movie theater" coords="551,264,20" data-passage="STmovie"><</if>><</if>>
<<if $vg is true>><<if $cash >=20>>
<area shape="circle" alt="VG" title="Play some Video Games" coords="658,282,22" data-passage="STvg"><</if>><</if>></map><</nobr>>
<table style="width:100%">
<h2></h2>
<table>
<tr><td><<if $bar is true>><<if $cash >=20>>[img[images/places/spend/bar1.jpg][STbar]]<<else>>[img[images/places/spend/barNO.jpg]]<</if>><<else>>[img[images/places/spend/barNO.jpg]]<</if>></td>
<td><<if $resturant is true>><<if $cash >=20>>[img[images/places/spend/resturant1.jpg][STresturant]]<<else>>[img[images/places/spend/resturantNO.jpg]]<</if>><<else>>[img[images/places/spend/resturantNO.jpg]]<</if>></td>
<td><<if $club is true>><<if $cash >=30>>[img[images/places/spend/club1.jpg][STclub]]<<else>>[img[images/places/spend/clubNO.jpg]]<</if>><<else>>[img[images/places/spend/clubNO.jpg]]<</if>></td></tr>
<tr><td><<if $bowling is true>><<if $cash >=30>>[img[images/places/spend/bowling1.jpg][STbowling]]<<else>>[img[images/places/spend/bowlingNO.jpg]]<</if>><<else>>[img[images/places/spend/bowlingNO.jpg]]<</if>></td>
<td><<if $vg is true>><<if $cash >=20>>[img[images/places/spend/vg1.jpg][STvg]]<<else>>[img[images/places/spend/vgNO.jpg]]<</if>><<else>>[img[images/places/spend/vgNO.jpg]]<</if>></td>
<td><<if $movie is true>><<if $cash >=10>>[img[images/places/spend/movies1.jpg][STmovies]]<<else>>[img[images/places/spend/moviesNO.jpg]]<</if>><<else>>[img[images/places/spend/moviesNO.jpg]]<</if>></td></tr>
</table><<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff += 5>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF += 5>><</if>>
<<if $ST1walter is true>><<set $Rwalter += 5>><</if>>
<<if $ST1heather is true>><<set $Rheather += 5>><</if>>
<<if $ST1peter is true>><<set $Rpeter += 5>><</if>>
<<if $ST1mike is true>><<set $Rmike += 5>><</if>>
<</nobr>>
<<nobr>>
<<set $randomnumber to (1, 10)>>
<<if $randomnumber is 1>>[img[images/spend/movies/01.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/spend/movies/02.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/spend/movies/03.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/spend/movies/04.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/spend/movies/05.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/spend/movies/06.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/spend/movies/07.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/spend/movies/08.gif]]<</if>>
<<if $randomnumber is 9>>[img[images/spend/movies/09.gif]]<</if>>
<<if $randomnumber is 10>>[img[images/spend/movies/10.gif]]<</if>>
<</nobr>>
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:green;Your relationship with $fbff has changed, +5@@<</if>>
<<if $ST1oldGF is true>>@@color:green;Your relationship with $oldGF has changed, +5@@<</if>>
<<if $ST1walter is true>>@@color:green;Your relationship with Walter has changed, +5@@<</if>>
<<if $ST1heather is true>>@@color:green;Your relationship with Heather has changed, +5@@<</if>>
<<if $ST1peter is true>>@@color:green;Your relationship with Peter has changed, +5@@<</if>>
<<if $ST1mike is true>>@@color:green;Your relationship with Mike has changed, +5@@<</if>>
<</nobr>>
[[Continue|STcheck]]<<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff -= 2>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF -= 2>><</if>>
<<if $ST1walter is true>><<set $Rwalter += 5>><</if>>
<<if $ST1heather is true>><<set $Rheather -= 2>><</if>>
<<if $ST1peter is true>><<set $Rpeter += 5>><</if>>
<<if $ST1mike is true>><<set $Rmike += 5>><</if>>
<</nobr>>
<<nobr>>
<<set $randomnumber to (1, 10)>>
<<if $randomnumber is 1>>[img[images/spend/vg/01.gif]]<</if>>
<<if $randomnumber is 2>>[img[images/spend/vg/02.gif]]<</if>>
<<if $randomnumber is 3>>[img[images/spend/vg/03.gif]]<</if>>
<<if $randomnumber is 4>>[img[images/spend/vg/04.gif]]<</if>>
<<if $randomnumber is 5>>[img[images/spend/vg/05.gif]]<</if>>
<<if $randomnumber is 6>>[img[images/spend/vg/06.gif]]<</if>>
<<if $randomnumber is 7>>[img[images/spend/vg/07.gif]]<</if>>
<<if $randomnumber is 8>>[img[images/spend/vg/08.gif]]<</if>>
<<if $randomnumber is 9>>[img[images/spend/vg/09.gif]]<</if>>
<<if $randomnumber is 10>>[img[images/spend/vg/10.gif]]<</if>>
<</nobr>>
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:red;Your relationship with $fbff has changed, -2@@<</if>>
<<if $ST1oldGF is true>>@@color:red;Your relationship with $oldGF has changed, -2@@<</if>>
<<if $ST1walter is true>>@@color:green;Your relationship with Walter has changed, +5@@<</if>>
<<if $ST1heather is true>>@@color:red;Your relationship with Heather has changed, -2@@<</if>>
<<if $ST1peter is true>>@@color:green;Your relationship with Peter has changed, +5@@<</if>>
<<if $ST1mike is true>>@@color:green;Your relationship with Mike has changed, +5@@<</if>>
<</nobr>>
[[Continue|STcheck]]<<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff += 5>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF -= 2>><</if>>
<<if $ST1walter is true>><<set $Rwalter -= 2>><</if>>
<<if $ST1heather is true>><<set $Rheather += 5>><</if>>
<<if $ST1peter is true>><<set $Rpeter -= 2>><</if>>
<<if $ST1mike is true>><<set $Rmike += 5>><</if>>
<</nobr>>
[img[images/places/spend/bowling.jpg]]
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:green;Your relationship with $fbff has changed, +5@@<</if>>
<<if $ST1oldGF is true>>@@color:red;Your relationship with $oldGF has changed, -2@@<</if>>
<<if $ST1walter is true>>@@color:red;Your relationship with Walter has changed, -2@@<</if>>
<<if $ST1heather is true>>@@color:green;Your relationship with Heather has changed, +5@@<</if>>
<<if $ST1peter is true>>@@color:red;Your relationship with Peter has changed, -2@@<</if>>
<<if $ST1mike is true>>@@color:green;Your relationship with Mike has changed, +5@@<</if>>
<</nobr>>
[[Continue|STcheck]]<<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff += 5>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF += 5>><</if>>
<<if $ST1walter is true>><<set $Rwalter -= 2>><</if>>
<<if $ST1heather is true>><<set $Rheather += 5>><</if>>
<<if $ST1peter is true>><<set $Rpeter += 5>><</if>>
<<if $ST1mike is true>><<set $Rmike -= 2>><</if>>
<</nobr>>
[img[images/places/spend/club.jpg]]
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:green;Your relationship with $fbff has changed, +5@@<</if>>
<<if $ST1oldGF is true>>@@color:green;Your relationship with $oldGF has changed, +5@@<</if>>
<<if $ST1walter is true>>@@color:red;Your relationship with Walter has changed, -2@@<</if>>
<<if $ST1heather is true>>@@color:green;Your relationship with Heather has changed, +5@@<</if>>
<<if $ST1peter is true>>@@color:green;Your relationship with Peter has changed, +5@@<</if>>
<<if $ST1mike is true>>@@color:red;Your relationship with Mike has changed, -2@@<</if>>
<</nobr>>
[[Continue|STcheck]]<<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff += 5>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF += 5>><</if>>
<<if $ST1walter is true>><<set $Rwalter += 5>><</if>>
<<if $ST1heather is true>><<set $Rheather += 5>><</if>>
<<if $ST1peter is true>><<set $Rpeter += 5>><</if>>
<<if $ST1mike is true>><<set $Rmike += 5>><</if>>
<</nobr>>
[img[images/places/spend/resturant.jpg]]
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:green;Your relationship with $fbff has changed, +5@@<</if>>
<<if $ST1oldGF is true>>@@color:green;Your relationship with $oldGF has changed, +5@@<</if>>
<<if $ST1walter is true>>@@color:green;Your relationship with Walter has changed, +5@@<</if>>
<<if $ST1heather is true>>@@color:green;Your relationship with Heather has changed, +5@@<</if>>
<<if $ST1peter is true>>@@color:green;Your relationship with Peter has changed, +5@@<</if>>
<<if $ST1mike is true>>@@color:green;Your relationship with Mike has changed, +5@@<</if>>
<</nobr>>
[[Continue|STcheck]]<<nobr>>
<<if $ST1mbff is true>><<set $Rmbff += 5>><</if>>
<<if $ST1fbff is true>><<set $Rfbff += 5>><</if>>
<<if $ST1oldGF is true>><<set $RoldGF -= 2>><</if>>
<<if $ST1walter is true>><<set $Rwalter -= 2>><</if>>
<<if $ST1heather is true>><<set $Rheather -= 2>><</if>>
<<if $ST1peter is true>><<set $Rpeter += 5>><</if>>
<<if $ST1mike is true>><<set $Rmike += 5>><</if>>
<</nobr>>
[img[images/places/spend/bar.jpg]]
Content <<if $ST1mbff is true>>$mbff<</if>><<if $ST1fbff is true>>$fbff<</if>><<if $ST1oldGF is true>>$oldGF<</if>><<if $ST1walter is true>>Walter<</if>><<if $ST1heather is true>>Heather<</if>><<if $ST1peter is true>>Peter<</if>><<if $ST1mike is true>>Mike<</if>>
<<nobr>>
<<if $ST1mbff is true>>@@color:green;Your relationship with $mbff has changed, +5@@<</if>>
<<if $ST1fbff is true>>@@color:green;Your relationship with $fbff has changed, +5@@<</if>>
<<if $ST1oldGF is true>>@@color:red;Your relationship with $oldGF has changed, -2@@<</if>>
<<if $ST1walter is true>>@@color:red;Your relationship with Walter has changed, -2@@<</if>>
<<if $ST1heather is true>>@@color:red;Your relationship with Heather has changed, -2@@<</if>>
<<if $ST1peter is true>>@@color:green;Your relationship with Peter has changed, +5 @@<</if>>
<<if $ST1mike is true>>@@color:green;Your relationship with Mike has changed, +5 @@<</if>>
<</nobr>>
[[Continue|STcheck]]<<if $activity1 is true>><<set $activity2 to true>><</if>>
<<if $activity1 is false>><<set $activity1 to true>><</if>>
<<set $ST1mbff to false>><<set $ST1fbff to false>><<set $ST1oldGF to false>><<set $ST1walter to false>><<set $ST1heather to false>><<set $ST1peter to false>><<set $ST1mike to false>>
<<set $energy -=5>>
<<goto Apartment1>><<set $PROyou to "<<if $transform is false>>[img[images/characters/You.jpg]]<br><br>Your name is $oldname. You were born and raised in a small town in the state of Virginia. Your father is an accountant for a small business and your mother is a nurse for a local private practice doctor. You are the second youngest of six, four girls and one boy. As one of the middle children you kept to yourself. You didn’t get involved with any activities at school as you just went to class and hung out with your small group of friends.<br><br>After high school you were accepted to Virginia Tech and that was where you meet $mbff and $fbff. During your time at Tech you and your friends came up with the idea to start your own business after college. With the backing of your semi-wealthy friend your business was created in your dorm room.<br><br><<if $bfofoldGF is true>>You are the boyfriend of $oldGF.<<else>>You currently don’t have a significant other.<</if>><br><br><<else>><<if $costume is true>>[img[images/supergirl/Kara.jpg]]<</if>>[img[images/supergirl/kara2.jpg]]<br><br>Your name is $name. You were born and raised in a small town in the state of Virginia. Your father is an accountant for a small business and your mother is a nurse for a local private practice doctor. You are the second youngest of six, four girls and one boy. As one of the middle children you kept to yourself. You didn’t get involved with any activities at school as you just went to class and hung out with your small group of friends.<br><br>After high school you were accepted to Virginia Tech and that was where you meet $mbff and $fbff. During your time at Tech you and your friends came up with the idea to start your own business after college. With the backing of your semi-wealth friend your business was created in your dorm room.<br><br>After a fateful camping trip you and your friends discovered a crashed meteor. After touching the meteor your life changed dramatically. <<if $playerCostume is true>>After learning the true nature of the change you have taken up the mantle of a protector of Earth. <<if $dday >=27 and $reveal is true>>The media has dubbed you <b>Supergirl</b>.<</if>><</if>><br><br><<if $dday >=29>>Sexual Attraction:<br><<if $attractmale is true>> You are attracted to males.<</if>><<if $attractfemale is true>> You are attracted to females.<</if>><<if $attractboth is true>> You are attracted to both male and females.<</if>><<if $attractnone is true>> You don't find males or females attractive.<</if>><br><</if>><<if $relmbff is true>>You are $mbff’s girlfriend.<<elseif $relfbff is true>>You are $fbff’s girlfriend>><<else>>You currently don’t have a significant other.<</if>><br><br><<if $dday >=31>>People who know you are Supergirl:<br>- $mbff and $fbff<br>- Kal (Superman)<br><<if $Mwonderwoman is true>>- Diana (Wonder Woman)<br><</if>><<if $partruth is true>>- Your Parents<br><</if>><<if $Malex is true>>- Your sister Alex<br><</if>><</if>><br><</if>>">>
<<set $PROmbff to "Test">>
<<set $PROfbff to "Test">>
<<set $PROoldGF to "Test">>
<<set $PROwalter to "Test">>
<<set $PROheather to "Test">>
<<set $PROpeter to "Test">>
<<set $PROmike to "Test">>
<<goto textINT>>- Relationship decay
OLD GF
<<if $CELLoldGF is false and if $SToldGF is false>>
<<if $TEXToldGFD3 is true>>
<<set $RoldGF -=5>>
<<set $TEXToldGFD3 to false>>
<</if>>
<<if $TEXToldGFD2 is true>>
<<set $TEXToldGFD2 to false>>
<<set $TEXToldGFD3 to true>>
<</if>>
<<if $TEXToldGFD1 is true>>
<<set $TEXToldGFD1 to false>>
<<set $TEXToldGFD2 to true>>
<</if>>
<<if $TEXToldGFD2 is false>>
<<set $TEXToldGFD1 to true>>
<</if>><</if>>
<<if $CELLoldGF is true>>
<<set $TEXToldGFD1 to false>>
<<set $TEXToldGFD2 to false>>
<<set $TEXToldGFD3 to false>>
<</if>>
<<if $SToldGF is true>>
<<set $TEXToldGFD1 to false>>
<<set $TEXToldGFD2 to false>>
<<set $TEXToldGFD3 to false>>
<</if>>
WALTER
<<if $CNwalter is true>>
<<if $CELLwalter is false and if $STwalter is false and if $dailyWALTER is false>>
<<if $TEXTwalterD7 is true>>
<<set $Rwalter -=5>>
<<set $TEXTwalterD7 to false>>
<</if>>
<<if $TEXTwalterD6 is true>>
<<set $TEXTwalterD6 to false>>
<<set $TEXTwalterD7 to true>>
<</if>>
<<if $TEXTwalterD5 is true>>
<<set $TEXTwalterD5 to false>>
<<set $TEXTwalterD6 to true>>
<</if>>
<<if $TEXTwalterD4 is true>>
<<set $TEXTwalterD4 to false>>
<<set $TEXTwalterD5 to true>>
<</if>>
<<if $TEXTwalterD3 is true>>
<<set $TEXTwalterD3 to false>>
<<set $TEXTwalterD4 to true>>
<</if>>
<<if $TEXTwalterD2 is true>>
<<set $TEXTwalterD2 to false>>
<<set $TEXTwalterD3 to true>>
<</if>>
<<if $TEXTwalterD1 is true>>
<<set $TEXTwalterD1 to false>>
<<set $TEXTwalterD2 to true>>
<</if>>
<<if $TEXTwalterD2 is false>>
<<set $TEXTwalterD1 to true>>
<</if>><</if>>
<<if $CELLwalter is true>>
<<set $TEXTwalterD1 to false>>
<<set $TEXTwalterD2 to false>>
<<set $TEXTwalterD3 to false>>
<<set $TEXTwalterD4 to false>>
<<set $TEXTwalterD5 to false>>
<<set $TEXTwalterD6 to false>>
<<set $TEXTwalterD7 to false>>
<</if>>
<<if $STwalter is true>>
<<set $TEXTwalterD1 to false>>
<<set $TEXTwalterD2 to false>>
<<set $TEXTwalterD3 to false>>
<<set $TEXTwalterD4 to false>>
<<set $TEXTwalterD5 to false>>
<<set $TEXTwalterD6 to false>>
<<set $TEXTwalterD7 to false>>
<</if>>
<<if $dailyWALTER is true>>
<<set $TEXTwalterD1 to false>>
<<set $TEXTwalterD2 to false>>
<<set $TEXTwalterD3 to false>>
<<set $TEXTwalterD4 to false>>
<<set $TEXTwalterD5 to false>>
<<set $TEXTwalterD6 to false>>
<<set $TEXTwalterD7 to false>>
<</if>>
<</if>> (Closes CN)
HEATHER
<<if $CNheather is true>>
<<if $CELLheather is false and if $STheather is false>>
<<if $TEXTheatherD7 is true>>
<<set $Rheather -=5>>
<<set $TEXTheatherD7 to false>>
<</if>>
<<if $TEXTheatherD6 is true>>
<<set $TEXTheatherD6 to false>>
<<set $TEXTheatherD7 to true>>
<</if>>
<<if $TEXTheatherD5 is true>>
<<set $TEXTheatherD5 to false>>
<<set $TEXTheatherD6 to true>>
<</if>>
<<if $TEXTheatherD4 is true>>
<<set $TEXTheatherD4 to false>>
<<set $TEXTheatherD5 to true>>
<</if>>
<<if $TEXTheatherD3 is true>>
<<set $TEXTheatherD3 to false>>
<<set $TEXTheatherD4 to true>>
<</if>>
<<if $TEXTheatherD2 is true>>
<<set $TEXTheatherD2 to false>>
<<set $TEXTheatherD3 to true>>
<</if>>
<<if $TEXTheatherD1 is true>>
<<set $TEXTheatherD1 to false>>
<<set $TEXTheatherD2 to true>>
<</if>>
<<if $TEXTheatherD2 is false>>
<<set $TEXTheatherD1 to true>>
<</if>><</if>>
<<if $CELLheather is true>>
<<set $TEXTheatherD1 to false>>
<<set $TEXTheatherD2 to false>>
<<set $TEXTheatherD3 to false>>
<<set $TEXTheatherD4 to false>>
<<set $TEXTheatherD5 to false>>
<<set $TEXTheatherD6 to false>>
<<set $TEXTheatherD7 to false>>
<</if>>
<<if $STheather is true>>
<<set $TEXTheatherD1 to false>>
<<set $TEXTheatherD2 to false>>
<<set $TEXTheatherD3 to false>>
<<set $TEXTheatherD4 to false>>
<<set $TEXTheatherD5 to false>>
<<set $TEXTheatherD6 to false>>
<<set $TEXTheatherD7 to false>>
<</if>>
<</if>> (Closes CN)
PETER
<<if $CNpeter is true>>
<<if $CELLpeter is false and if $STpeter is false>>
<<if $TEXTpeterD7 is true>>
<<set $Rpeter -=5>>
<<set $TEXTpeterD7 to false>>
<</if>>
<<if $TEXTpeterD6 is true>>
<<set $TEXTpeterD6 to false>>
<<set $TEXTpeterD7 to true>>
<</if>>
<<if $TEXTpeterD5 is true>>
<<set $TEXTpeterD5 to false>>
<<set $TEXTpeterD6 to true>>
<</if>>
<<if $TEXTpeterD4 is true>>
<<set $TEXTpeterD4 to false>>
<<set $TEXTpeterD5 to true>>
<</if>>
<<if $TEXTpeterD3 is true>>
<<set $TEXTpeterD3 to false>>
<<set $TEXTpeterD4 to true>>
<</if>>
<<if $TEXTpeterD2 is true>>
<<set $TEXTpeterD2 to false>>
<<set $TEXTpeterD3 to true>>
<</if>>
<<if $TEXTpeterD1 is true>>
<<set $TEXTpeterD1 to false>>
<<set $TEXTpeterD2 to true>>
<</if>>
<<if $TEXTpeterD2 is false>>
<<set $TEXTpeterD1 to true>>
<</if>><</if>>
<<if $CELLpeter is true>>
<<set $TEXTpeterD1 to false>>
<<set $TEXTpeterD2 to false>>
<<set $TEXTpeterD3 to false>>
<<set $TEXTpeterD4 to false>>
<<set $TEXTpeterD5 to false>>
<<set $TEXTpeterD6 to false>>
<<set $TEXTpeterD7 to false>>
<</if>>
<<if $STpeter is true>>
<<set $TEXTpeterD1 to false>>
<<set $TEXTpeterD2 to false>>
<<set $TEXTpeterD3 to false>>
<<set $TEXTpeterD4 to false>>
<<set $TEXTpeterD5 to false>>
<<set $TEXTpeterD6 to false>>
<<set $TEXTpeterD7 to false>>
<</if>>
<</if>> (Closes CN)
MIKE
<<if $CNmike is true>>
<<if $CELLmike is false and if $STmike is false>>
<<if $TEXTmikeD7 is true>>
<<set $Rmike -=5>>
<<set $TEXTmikeD7 to false>>
<</if>>
<<if $TEXTmikeD6 is true>>
<<set $TEXTmikeD6 to false>>
<<set $TEXTmikeD7 to true>>
<</if>>
<<if $TEXTmikeD5 is true>>
<<set $TEXTmikeD5 to false>>
<<set $TEXTmikeD6 to true>>
<</if>>
<<if $TEXTmikeD4 is true>>
<<set $TEXTmikeD4 to false>>
<<set $TEXTmikeD5 to true>>
<</if>>
<<if $TEXTmikeD3 is true>>
<<set $TEXTmikeD3 to false>>
<<set $TEXTmikeD4 to true>>
<</if>>
<<if $TEXTmikeD2 is true>>
<<set $TEXTmikeD2 to false>>
<<set $TEXTmikeD3 to true>>
<</if>>
<<if $TEXTmikeD1 is true>>
<<set $TEXTmikeD1 to false>>
<<set $TEXTmikeD2 to true>>
<</if>>
<<if $TEXTmikeD2 is false>>
<<set $TEXTmikeD1 to true>>
<</if>><</if>>
<<if $CELLmike is true>>
<<set $TEXTmikeD1 to false>>
<<set $TEXTmikeD2 to false>>
<<set $TEXTmikeD3 to false>>
<<set $TEXTmikeD4 to false>>
<<set $TEXTmikeD5 to false>>
<<set $TEXTmikeD6 to false>>
<<set $TEXTmikeD7 to false>>
<</if>>
<<if $STmike is true>>
<<set $TEXTmikeD1 to false>>
<<set $TEXTmikeD2 to false>>
<<set $TEXTmikeD3 to false>>
<<set $TEXTmikeD4 to false>>
<<set $TEXTmikeD5 to false>>
<<set $TEXTmikeD6 to false>>
<<set $TEXTmikeD7 to false>>
<</if>>
<</if>> (Closes CN)
<<goto sleep1>>